Results 71 to 80 of about 18,776,147 (175)
La mise au jeu mise en récit [PDF]
Cet article présente un système d’analyse qui permet de documenter l’émergence, la prolifération et l’hybridation des différentes configurations ludiques dans l’histoire du jeu vidéo.
Therrien, Carl
core +1 more source
La Focalis-action : Des savoirs narratifs aux faires vidéoludiques
This essay deals with one of the key concepts in narratology, namely the focalization. It will present a quick overview of the theories in literary and film studies, starting with Gerard Genette who first introduced the notion.
Hugo Montembeault, Bernard Perron
doaj +1 more source
The contested dynamics of slum gentrification in Rio de Janeiro came into focus during the brief period of relative peace brought by the pacification policy leading up to the 2016 Olympics. In this unprecedented moment, Rio's South Zone favela residents experienced a respite from the daily confrontations with police operations and drug trade violence ...
Angela Torresan
wiley +1 more source
Fabriquer des hybrides jeu-travail : exploration des logiques de conception de dispositifs gamifiés
Producing gamified devices combines game elements or structure with a work goal. In order to examine the processes that mobilize and transform theoretical models and practical objectives into a game shape, five research that present design choices and ...
Emmanuelle Savignac
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This paper aims to address the question of the contributions within the opposition/conjunction of gaming and narrative from the point of view of the relations that can be established, in terms of story design and script writing, between video games and ...
Marida Di Crosta
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pylifemap: Mapping data onto the tree of life
Abstract The need to visualize data associated with NCBI Taxonomy Identifiers is growing in various biological fields ranging from comparative genomics to metagenomics and metabarcoding, and even for outreach. No tool today allows visualization of such data while still keeping the full vision of the whole taxonomy, possibly causing a biased view of the
Julien Barnier +5 more
wiley +1 more source
Anatomie d’un modèle à l’œuvre : design d’un jeu au service du pouvoir d’agir
La Colline aux étoiles (“Stars Hill”) is a game developed within the context of social support, situated at the crossroads of an empowerment-based approach for individuals and communities (DPA-PC) and the Ability to Act model.
Sébastien Allain +2 more
doaj +1 more source
Abstract To expose the pollution of marshes and swamps, whether by hydrocarbons or other contaminants, the French or Francophone author of the twentieth century must first confront a literary tradition that equates stagnant water with a volatile poison and, more broadly, wetlands with toxic environments. In his article “Wetland Gloom and Wetland Glory,”
François Sagot
wiley +1 more source
Ludèmes et utilisation des jeux dans l’évaluation neuropsychologique auprès des enfants
Serious games are seeing increasing integration into the sphere of neuropsychological assessment. They are described as less off-putting thanks to their ludic components.
Simon Delorme
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Le designer de jeux vidéo comme agent d’évolution à l’ère du jeu casual
This article aims to demonstrate the importance of video game designers as agent of progress. This work is based on a study whose main purpose is to better define casual games while using the video game designers' professional knowledge.
Laureline Chiapello
doaj +1 more source

