Results 211 to 220 of about 669,041 (311)
Exploring Gamification and Serious Games for Mental Health: A Narrative Review. [PDF]
V M AE, Pricilla SE, P M A, Prasanth K.
europepmc +1 more source
Educational virtual game scenario generation for serious games [PDF]
Janssens, Olivier +3 more
core +2 more sources
Waiting for a Release: The Expectation in Virtual Gaming Communities
ABSTRACT This study examines how virtual gaming communities influence and maintain player expectations before, during, and after a game's release. A mixed‐methods study was conducted, comprising a netnography followed by an experiment. First, a netnographic study was conducted over 12 months, tracking communities to understand player behavior and ...
Lucas Lopes Ferreira de Souza +4 more
wiley +1 more source
Serious Games for Preventing Musculoskeletal Disorders in Occupational Settings: Scoping Review.
Rivière T +3 more
europepmc +1 more source
Game-thinking; utilizing serious games and gamification in nursing education - a systematic review and meta-analysis. [PDF]
Nylén-Eriksen M +10 more
europepmc +1 more source
ABSTRACT The rapid expansion of online gambling has significantly impacted the gambling industry. However, concerns have arisen regarding how psychosocial factors and excessive smartphone use influence user behavior on online gambling platforms, which has highlighted the need for broader and long‐term studies. More nationally representative studies are
Hazal Dilan Erdem +2 more
wiley +1 more source
Is the Pinball Machine a Blind Spot in Serious Games Research?
Eckardt JP.
europepmc +1 more source

