Results 211 to 220 of about 669,041 (311)

Educational virtual game scenario generation for serious games [PDF]

open access: yes, 2014
Janssens, Olivier   +3 more
core   +2 more sources

Waiting for a Release: The Expectation in Virtual Gaming Communities

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT This study examines how virtual gaming communities influence and maintain player expectations before, during, and after a game's release. A mixed‐methods study was conducted, comprising a netnography followed by an experiment. First, a netnographic study was conducted over 12 months, tracking communities to understand player behavior and ...
Lucas Lopes Ferreira de Souza   +4 more
wiley   +1 more source

Game-thinking; utilizing serious games and gamification in nursing education - a systematic review and meta-analysis. [PDF]

open access: yesBMC Med Educ
Nylén-Eriksen M   +10 more
europepmc   +1 more source

Exploring the Profile of Online Gamblers: Key Factors and the Role of Smartphone Addiction in Long‐Term Gambling Engagement

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT The rapid expansion of online gambling has significantly impacted the gambling industry. However, concerns have arisen regarding how psychosocial factors and excessive smartphone use influence user behavior on online gambling platforms, which has highlighted the need for broader and long‐term studies. More nationally representative studies are
Hazal Dilan Erdem   +2 more
wiley   +1 more source

Editorial, Vol. 11, No. 3

open access: yesInternational Journal of Serious Games
Francesco Bellotti
doaj   +1 more source

Enhancing Equity in Schoolchildren's Basic Life Support Education in Brazil Through Serious Games: Cohort Study.

open access: yesJMIR Serious Games
Flato UAP   +18 more
europepmc   +1 more source

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