Results 31 to 40 of about 669,041 (311)

Editorial, Vol. 6, No. 1

open access: yesInternational Journal of Serious Games, 2019
Editorial of the Int.l Journal of Serious Games, Vol. 6, No. 1.
Alessandro De Gloria
doaj   +1 more source

Guess the score, fostering collective intelligence in the class [PDF]

open access: yes, 2015
This paper proposes the use of serious games as a tool to enhance collective intelligence of undergraduate and graduate students. The development of social skills of individuals in a group is related to the performance of the collective intelligence of ...
Meza, Jaime   +1 more
core   +3 more sources

Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment [PDF]

open access: yes, 2018
The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training ...
Arya   +7 more
core   +2 more sources

Argotario: Computational Argumentation Meets Serious Games

open access: yes, 2017
An important skill in critical thinking and argumentation is the ability to spot and recognize fallacies. Fallacious arguments, omnipresent in argumentative discourse, can be deceptive, manipulative, or simply leading to `wrong moves' in a discussion ...
Gurevych, Iryna   +5 more
core   +1 more source

Validation of Serious Games Attributes Using the Technology Acceptance Model [PDF]

open access: yes, 2010
The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton.
Crowder, Richard   +2 more
core   +2 more sources

Developing evidence‐based, cost‐effective P4 cancer medicine for driving innovation in prevention, therapeutics, patient care and reducing healthcare inequalities

open access: yesMolecular Oncology, EarlyView.
The cancer problem is increasing globally with projections up to the year 2050 showing unfavourable outcomes in terms of incidence and cancer‐related deaths. The main challenges are prevention, improved therapeutics resulting in increased cure rates and enhanced health‐related quality of life.
Ulrik Ringborg   +43 more
wiley   +1 more source

Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles

open access: yesInternational Journal of Serious Games, 2023
We propose a new, hierarchical architecture for behavioral planning of vehicle models usable as realistic non-player vehicles in serious games related to traffic and driving.
Luca Forneris   +6 more
doaj   +1 more source

Application of serious games to sport, health and exercise [PDF]

open access: yes, 2011
Use of interactive entertainment has been exponentially expanded since the last decade. Throughout this 10+ year evolution there has been a concern about turning entertainment properties into serious applications, a.k.a "Serious Games". In this article
Haake, Steve   +5 more
core  

Game engines selection framework for high-fidelity serious applications [PDF]

open access: yes, 2012
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies with instructional design principles and pedagogies.
Arnab, Sylvester   +6 more
core   +2 more sources

Global and Regional Temporal Changes in Cross‐Country Inequalities of Site‐Specific Osteoarthritis Burden, 1990 to 2021

open access: yesArthritis Care &Research, EarlyView.
Objective This study examined the global and regional temporal changes in cross‐country inequalities of site‐specific osteoarthritis (OA) burden from 1990 to 2021. Methods Age‐standardized years lived with disability rates (ASYRs) for site‐specific OA across 204 countries and territories were obtained from the Global Burden of Diseases, Injuries, and ...
Haowei Chen   +14 more
wiley   +1 more source

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