Results 21 to 30 of about 263,479 (288)
Spatial audio in small display screen devices [PDF]
Our work addresses the problem of (visual) clutter in mobile device interfaces. The solution we propose involves the translation of technique-from the graphical to the audio domain-for expliting space in information representation.
Ashely Walker +9 more
core +4 more sources
Convolutional Gated Recurrent Neural Network Incorporating Spatial Features for Audio Tagging [PDF]
Environmental audio tagging is a newly proposed task to predict the presence or absence of a specific audio event in a chunk. Deep neural network (DNN) based methods have been successfully adopted for predicting the audio tags in the domestic audio scene.
Huang, Qiang +4 more
core +2 more sources
Studi dan Analisis Kinerja Mpeg Surround pada Bitrate 256 – 400 Kbps
MPEG Surround is one of the spatial audio codings that popularly used. MPEG Surround is generally used at a low bitrate such as 64, 96 and 160 kbps. MPEG Surround can be used at high bitrates, but the audio quality produced in the bitrate is not yet ...
Amirul Luthfi +2 more
doaj +1 more source
Sound Event Detection Using Spatial Features and Convolutional Recurrent Neural Network [PDF]
This paper proposes to use low-level spatial features extracted from multichannel audio for sound event detection. We extend the convolutional recurrent neural network to handle more than one type of these multichannel features by learning from each of ...
Adavanne, Sharath +2 more
core +2 more sources
Virtual Reality (VR) has been an active area of research in the development of interactive interventions for individuals with autism spectrum disorder (ASD) for over two decades.
Daniel Johnston +2 more
doaj +1 more source
AMBIQUAL: Towards a Quality Metric for Headphone Rendered Compressed Ambisonic Spatial Audio
Spatial audio is essential for creating a sense of immersion in virtual environments. Efficient encoding methods are required to deliver spatial audio over networks without compromising Quality of Service (QoS).
Miroslaw Narbutt +5 more
doaj +1 more source
Assessing HRTF preprocessing methods for Ambisonics rendering through perceptual models
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Processing Ambisonics signals at low spatial orders is desirable in order to reduce complexity, although it may degrade the perceived quality, in part due to the
Engel Isaac +2 more
doaj +1 more source
Quantifying active brain areas at spatial hearing process using Electroencephalography (EEG) source localization approach [PDF]
The human ability for spatial hearing encourages the development of spatial audio technology to support many human activities. Spatial audio mimics the real-life sound and provides a more immersive hearing experience as if the listener were present in ...
Masitoh Masitoh, Suprijanto Suprijanto
doaj +1 more source
Spatial audio has been studied for several decades, but has seen much renewed interest recently due to advances in both software and hardware for capture and playback, and the emergence of applications such as virtual reality and augmented reality.
Rafaely Boaz +9 more
doaj +1 more source
Using Sound to Enhance Users’ Experiences of Mobile Applications [PDF]
The latest smartphones with GPS, electronic compass, directional audio, touch screens etc. hold potentials for location based services that are easier to use compared to traditional tools.
Liljedahl, Mats, Papworth, Nigel
core +4 more sources

