Results 141 to 150 of about 30,785 (192)
Lost in the Edit: Reclaiming the Clinical Narrative in the Age of Synthetic Records. [PDF]
Lakhan SE.
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From robots to chatbots: unveiling the dynamics of human-AI interaction. [PDF]
Łukasik A, Gut A.
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Will you accept a virtual human as a friend? Exploring the role of virtual humans in mood management and mental health support. [PDF]
Lee D, Chang BH, Chan-Olmsted S.
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ROMAN 2005. IEEE International Workshop on Robot and Human Interactive Communication, 2005., 2006
The 'uncanny valley"'was conceived in 1970 by Prof Masahiro Mori and details a possible relationship between an object's appearance or motion and how people perceive the object. Initially this research was used without validation. Modern technology has enabled initial investigations, summarised here, that conclude further work is required.
Gee, F. C., Browne, W. N., Kawamura, K.
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The 'uncanny valley"'was conceived in 1970 by Prof Masahiro Mori and details a possible relationship between an object's appearance or motion and how people perceive the object. Initially this research was used without validation. Modern technology has enabled initial investigations, summarised here, that conclude further work is required.
Gee, F. C., Browne, W. N., Kawamura, K.
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IEEE Computer Graphics and Applications, 2008
What makes some near-human characters scary while others are merely laughable? More important, why do some human and humanlike characters fail to arouse our sympathy? Visual artists and roboticists face these questions as they seek to alternately frighten and endear.
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What makes some near-human characters scary while others are merely laughable? More important, why do some human and humanlike characters fail to arouse our sympathy? Visual artists and roboticists face these questions as they seek to alternately frighten and endear.
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Communications of the ACM, 2022
The "uncanny valley effect" may be holding back the field of robotics.
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The "uncanny valley effect" may be holding back the field of robotics.
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Scientific American, 2008
The article discusses people's uneasiness with robots or animated figures that appear nearly human. The existence of an "uncanny valley," the phenomenon in which human viewers feel uneasy when encountering simulated people, is described. The possible reasons for discomfort are addressed, including small but perceptible flaws in the replication of ...
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The article discusses people's uneasiness with robots or animated figures that appear nearly human. The existence of an "uncanny valley," the phenomenon in which human viewers feel uneasy when encountering simulated people, is described. The possible reasons for discomfort are addressed, including small but perceptible flaws in the replication of ...
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The uncanny valley of eeriness
ACM SIGGRAPH 2007 panels, 2007In 1970, an eminent Japanese roboticist, Masahiro Mori, proposed the "uncanny valley" curve to describe the emotional response of humans to nonhuman agents. At the core of his proposal is the idea that as an agent is made more humanlike, the observer's familiarity does not linearly increase as one would intuit, but falls into a "valley of eeriness ...
Thierry Chaminade +3 more
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Westworld and the uncanny valley
Science Robotics, 2018HBO’s Westworld is located to the right of the uncanny valley and left of government regulations.
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A Philosophical Look at the Uncanny Valley
2014In this work, we describe the key points of a project concerning the philosophical analysis of the uncanny valley phenomenon. We consider the uncanny effect as a specific case of recognition failure. In particular, we suggest that the emotion of disgust, broadly construed, may have an important role to play in our understanding of the uncanny ...
Angelucci Adriano +3 more
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