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Gameplay and physical activity behaviors in adult video game players [PDF]
IntroductionSince the early 2000s, the video game industry has seen extraordinary booms in product development and market growth, with the total number of video game players globally reaching 2.69 billion by the end of 2020.
Haylei Scoggins+2 more
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Pattern of video game usage and video game disorder in Portugueses adolescents: A study about parental and peer attachment, parenting styles, and communication in parenting [PDF]
Introduction Video game disorder has been a subject of increasing interest, being associated with patterns of insecure attachment and authoritarian and permissive parenting styles. However, there is still a gap concerning the relationship between video
A. M. Ribeiro, B. R. Maia
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Gamification and Virtual Reality for Tongue Rehabilitation
Purpose: Lingual exercises based on tongue movements are common in speech therapy. These exercises can be tedious for patients, but gamification and virtual reality (VR) with head-mounted displays (HMD) can serve as effective strategies to enhance their ...
Antonio Rodriguez+2 more
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BackgroundVideo games are expanding exponentially with their increased popularity among users. However, this popularity has also led to an increase in reported video game addiction. There may be consumer engagement–related factors
Amir Zaib Abbasi+6 more
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Penerapan Game Development Life Cycle Untuk Video Game Dengan Model Role Playing Game
The development of technology and information drives the acceleration of a very dynamic world. With this discovery, computer technology, which was created as a tool for human work, has now developed into a means of games, entertainment, communication and
Mustofa Mustofa+2 more
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements? [PDF]
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research, we analyze how an identical video game that is either played in a 2D, stereoscopic 3D or Head-Mounted-Display (HMD) VR version is experienced by the ...
Johanna Roettl, Ralf Terlutter
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Issues in Arabic video game localization: A descriptive study
Because Arabic video game localization is a relatively new area of study, little in-depth research has been done on the topic within Arabic translation studies. The few articles that address video game localization in Arabic remain limited, either due to
Mohammed Al-Batineh
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The effects of video game experience on cognitive functioning have been extensively studied; however, differences in inhibitory control between different types of video game players at high and low perceptual loads have yet to be explored.
Meiqi Zhang+3 more
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Abstrak Video game sebagai bentuk media visual di era modern memiliki peranan dalam masyarakat sebagai salah satu bentuk hiburan yang bersifat interaktif.
Daniel Kurniawan Salamoon+1 more
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The cognitive effects of playing video games with a navigational component
Sex differences in human navigation and orientation skills are among the most recognized and studied in human cognition. Numerous findings have shown sex biases on various spatial tasks, with males typically outperforming females on popular tasks such as
Michael McLaren-Gradinaru+3 more
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