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Gameplay and physical activity behaviors in adult video game players [PDF]

open access: yesFrontiers in Sports and Active Living
IntroductionSince the early 2000s, the video game industry has seen extraordinary booms in product development and market growth, with the total number of video game players globally reaching 2.69 billion by the end of 2020.
Haylei Scoggins   +2 more
doaj   +2 more sources

The impact of action video game experience on visual selective attention in deaf middle school students [PDF]

open access: yesFrontiers in Psychology
IntroductionPrevious studies have shown that congenital deafness enhances peripheral visual processing but may reduce attention to central stimuli. In contrast, action video game experience has been shown to improve top-down attentional control and ...
Ting Cui   +7 more
doaj   +2 more sources

Pattern of video game usage and video game disorder in Portugueses adolescents: A study about parental and peer attachment, parenting styles, and communication in parenting [PDF]

open access: yesEuropean Psychiatry
Introduction Video game disorder has been a subject of increasing interest, being associated with patterns of insecure attachment and authoritarian and permissive parenting styles. However, there is still a gap concerning the relationship between video
A. M. Ribeiro, B. R. Maia
doaj   +2 more sources

Gamification and Virtual Reality for Tongue Rehabilitation

open access: yesIEEE Access, 2023
Purpose: Lingual exercises based on tongue movements are common in speech therapy. These exercises can be tedious for patients, but gamification and virtual reality (VR) with head-mounted displays (HMD) can serve as effective strategies to enhance their ...
Antonio Rodriguez   +2 more
doaj   +1 more source

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

open access: yesJMIR Serious Games, 2021
BackgroundVideo games are expanding exponentially with their increased popularity among users. However, this popularity has also led to an increase in reported video game addiction. There may be consumer engagement–related factors
Amir Zaib Abbasi   +6 more
doaj   +1 more source

Video/Computer Game Addiction Among University Students in Ghana: Prevalence, Correlates and Effects of Some Demographic Factors

open access: yesPsychiatry and Clinical Psychopharmacology, 2021
Background: This study represented the first investigation of video/computer game addiction in Ghana and Africa. We investigated the prevalence of video game addiction and some of its correlates.
Daniel Miezah   +4 more
doaj   +1 more source

Penerapan Game Development Life Cycle Untuk Video Game Dengan Model Role Playing Game

open access: yesComputer Science, 2021
The development of technology and information drives the acceleration of a very dynamic world. With this discovery, computer technology, which was created as a tool for human work, has now developed into a means of games, entertainment, communication and
Mustofa Mustofa   +2 more
doaj   +1 more source

The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements? [PDF]

open access: yesPLoS ONE, 2018
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research, we analyze how an identical video game that is either played in a 2D, stereoscopic 3D or Head-Mounted-Display (HMD) VR version is experienced by the ...
Johanna Roettl, Ralf Terlutter
doaj   +1 more source

Issues in Arabic video game localization: A descriptive study

open access: yesTranslation and Interpreting : the International Journal of Translation and Interpreting Research, 2021
Because Arabic video game localization is a relatively new area of study, little in-depth research has been done on the topic within Arabic translation studies. The few articles that address video game localization in Arabic remain limited, either due to
Mohammed Al-Batineh
doaj   +1 more source

Analisis Visual Warna pada Game Post Apocalyptic (Studi Game The Last Of Us, Metro Exodus, dan Horizon Zero Dawn)

open access: yesANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2020
Abstrak Video game sebagai bentuk media visual di era modern memiliki peranan dalam masyarakat sebagai salah satu bentuk hiburan yang bersifat interaktif.
Daniel Kurniawan Salamoon   +1 more
doaj   +1 more source

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