Results 141 to 150 of about 58,596 (290)
Frequent video game playing alters low-frequency event-related EEG brain oscillations. [PDF]
Yıldırım E +4 more
europepmc +1 more source
Complementing Solutions to Optimization Problems via Crowdsourcing on Video Game Plays [PDF]
Mariano Vargas-Santiago +5 more
openalex +1 more source
Prescribing competence: The pros and cons of different methods for assessment
Evaluating a medical graduate’s competence in rational prescribing is challenging. With the aim to guide and inspire teachers, this narrative review explores different methods that can be used to assess prescribing competence. Each method has its own advantages and disadvantages, and thus a mix of different assessment methods is needed throughout the ...
David J. Brinkman +3 more
wiley +1 more source
Vertebral Artery Dissection Induced by Fitness Video Game Exercise: A Case Report. [PDF]
Tokue H, Tokue A, Tsushima Y.
europepmc +1 more source
The Mdwell Framework: A Confirmatory Factor Analysis of Video Game Players’ Wellbeing
Szymon Zbigniew Olejarnik +1 more
openalex +1 more source
Abstract All children should have access to quality education through a child‐centred pedagogy. An inclusive, child‐centred pedagogy uses a strength‐based view of children that recognises each child as unique and competent, providing children with multiple opportunities to explore and learn at their own pace.
Katherine Gulliver
wiley +1 more source
Acceptability, Usability, and Effectiveness of a Music Video Game for Pain Management: A Crossover Study. [PDF]
Esteban-Sopeña J +5 more
europepmc +1 more source
AI voice journaling for future language teachers: A path to well‐being through reflective practices
Abstract This study aimed to explore the perceived impact of using an AI‐powered voice journaling app in overcoming the challenges and stressors encountered by senior students enrolled in teaching practicum at an English Language Teaching Bachelor's programme.
Bora Demir, Duygu Özdemir
wiley +1 more source

