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The effects of video game experience on cognitive functioning have been extensively studied; however, differences in inhibitory control between different types of video game players at high and low perceptual loads have yet to be explored.
Meiqi Zhang +3 more
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The cognitive effects of playing video games with a navigational component
Sex differences in human navigation and orientation skills are among the most recognized and studied in human cognition. Numerous findings have shown sex biases on various spatial tasks, with males typically outperforming females on popular tasks such as
Michael McLaren-Gradinaru +3 more
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IntroductionAggressive behaviour is a challenge for society. There continues to be considerable debate over whether the consumption of violent video games affects aggression, as violent video game content has become more accessible in recent years due to
Szymon Zbigniew Olejarnik +2 more
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Semi-automatic construction of video game design prototypes with MaruGen
Machinations Ruleset Generator (MaruGen) is a semi-automatic system for the generation of mechanics, rules, spaces (environments), and missions for video games. The objective of this system is to offer an expression mechanism for the video game designer
Italo Felipe Capasso-Ballesteros +1 more
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Traduire le jeu vidéo : un équilibrage des dynamiques intersémiotiques
This article is the result of plurisemiotic and microtextual analyses of video game translations. In it, we create a reading grid based on a theoretical tool that we specifically developed for video game translation in a previous work. The application of
Pierre-Yves Houlmont
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Pathological game use in adults with and without Autism Spectrum Disorder [PDF]
This study tested whether adults with autism spectrum disorder (ASD) are at higher risk for pathological game use than typically developing (TD) adults. Participants included 119 adults with and without ASD.
Christopher R. Engelhardt +2 more
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Video game addiction is recognized as a mental health problem caused by uncontrolled access to video gaming platforms. Proper assistance and counseling programs based on the addiction causing factors are required to reduce the tendencies of video game ...
Yudhi Purwa Nugraha, Awalya Awalya, Mulawarman Mulawarman
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The effect of online violent video games on levels of aggression.
BackgroundIn recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS ...
Jack Hollingdale, Tobias Greitemeyer
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Les enjeux esthétiques du jeu vidéo : entre art, stylistique et interactivité
In this article, the author questions the complex relationship between video game and art in trying to think about the aesthetics of video games. According to him, the questioning of the artistic quality of the medium is mainly based on a confusion in ...
Martin Picard
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Les histoires orales comme outil de préservation de l’histoire et de la culture du jeu vidéo
The questions of preserving gameplay and the personal experiences of players still elude historians and game scholars. While video recording of gameplay sessions for preservation purposes is an established method, oral history is underutilized in the ...
Dany Guay-Bélanger, Adam Lefloïc Lebel
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