Results 191 to 200 of about 695,727 (349)
Abstract Neuroanatomy education has evolved and improved over the years, driven by advances in technology that have led to the development of innovative interactive digital and immersive learning resources. While neuroanatomy educators have been keeping pace with and harnessing these technology advances, many medical students still struggle to apply ...
Eleni Patera+2 more
wiley +1 more source
Aggressive motivation mediates the influence of prosocial video game play on young children's aggressive behavior. [PDF]
Li Y, Deng T, Ngombe N, Kanske P.
europepmc +1 more source
Identification with the Player Character as Determinant of Video Game Enjoyment
Dorothée Hefner+2 more
openalex +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran+3 more
wiley +1 more source
The impact of an immersive virtual reality anatomy lab for informal science education
Abstract The use of virtual reality (VR) in anatomy education enables interactive exploration of the human body and can overcome challenges in informal education settings, such as access to donated human remains and spatial understanding of 3D structures.
Leena Alkhammash+4 more
wiley +1 more source
The role of video game consumption habits in the relationship between gender and attitudes towards violence among adolescents. [PDF]
Sánchez-García J, Supervía PU.
europepmc +1 more source
Abstract Entertainment is deeply rooted in education, from wise‐cracking teachers to health documentaries. In the context of anatomy, this already complex relationship is entwined with deeply significant ethical considerations, often related to the field's reliance on human tissue, yet it remains unexplored.
Lucas D. Wilmshurst+4 more
wiley +1 more source
Performance of teenaged action video game players on the Developmental Eye Movement and King-Devick tests. [PDF]
Argilés M+4 more
europepmc +1 more source
Risk-Distortion Analysis for Video Collusion Attacks: A Mouse-and-Cat Game [PDF]
Yan Chen, Wei Lin, K.J. Ray Liu
openalex +1 more source
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza+6 more
wiley +1 more source