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In their article "Video Games and Citizenship" Jeroen Bourgonjon and Ronald Soetaert argue that digitization problematizes and broadens our perspective on culture and popular media, and that this has important ramifications for our understanding of citizenship.
Bourgonjon, Jeroen, Soetaert, Ronald
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Pathological game use in adults with and without Autism Spectrum Disorder [PDF]
This study tested whether adults with autism spectrum disorder (ASD) are at higher risk for pathological game use than typically developing (TD) adults. Participants included 119 adults with and without ASD.
Christopher R. Engelhardt+2 more
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Les histoires orales comme outil de préservation de l’histoire et de la culture du jeu vidéo
The questions of preserving gameplay and the personal experiences of players still elude historians and game scholars. While video recording of gameplay sessions for preservation purposes is an established method, oral history is underutilized in the ...
Dany Guay-Bélanger, Adam Lefloïc Lebel
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The effect of online violent video games on levels of aggression.
BackgroundIn recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS ...
Jack Hollingdale, Tobias Greitemeyer
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Les enjeux esthétiques du jeu vidéo : entre art, stylistique et interactivité
In this article, the author questions the complex relationship between video game and art in trying to think about the aesthetics of video games. According to him, the questioning of the artistic quality of the medium is mainly based on a confusion in ...
Martin Picard
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Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses [PDF]
Emerging research on video games has suggested that feelings of both enjoyment and meaningfulness can be elicited from gameplay. Studies have shown enjoyment and meaningfulness evaluations to be associated with discrete elements of video games (ratings ...
Bowman, Nicholas David+4 more
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Psychological master form of computer games
The article presented the rationale and description of a universal classification model of computer games. The basis of its development was the principle of systematic and psychosemiotic approach that afforded considering both semantic and syntactic ...
Kyshtymova I.M., Timofeev S.B.
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Prevalence and predictors of video game addiction: a study based on a national representative sample of gamers [PDF]
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming.
C Hagquist+39 more
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Although playing video games is one of the most popular leisure activities in the world, research into its effects on players, both positive and negative, is often trivialised. Some of this research deserves to be taken seriously, not least because video game playing has implications for health.1 One innovative application of video games in health ...
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PEWUJUDAN DAN PENYERAPAN PEMAIN DALAM VIDEO GAME
In playing various video game, gamers unconsciously and automatically embodied theirself inside the video game. The embodiment process are portrayed through icons, avatars and mostly their in-game characters, while the immersion happens during the ...
Ardian Indro Yuwono+2 more
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