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Psychological master form of computer games
The article presented the rationale and description of a universal classification model of computer games. The basis of its development was the principle of systematic and psychosemiotic approach that afforded considering both semantic and syntactic ...
Kyshtymova I.M., Timofeev S.B.
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Video game scholars examining the shortcomings of previous video game research reference the need for new and innovative methodologies. Existing video game research seemingly inhibits organic learning experiences by setting specific research targets or ...
Anthony Viennaminovich Gampell +2 more
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PEWUJUDAN DAN PENYERAPAN PEMAIN DALAM VIDEO GAME
In playing various video game, gamers unconsciously and automatically embodied theirself inside the video game. The embodiment process are portrayed through icons, avatars and mostly their in-game characters, while the immersion happens during the ...
Ardian Indro Yuwono +2 more
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Why iPlay: The Relationships of Autistic and Schizotypal Traits With Patterns of Video Game Use
Video games are popular and ubiquitous aspects of human culture, but their relationships to psychological and neurophysiological traits have yet to be analyzed in social-evolutionary frameworks.
Nancy Yang +2 more
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Game Arcade di Perpustakaan: Peran Video Games Bagi Perpustakaan Perguruan Tinggi
Artikel ini merupakan studi literatur yang membahas peran video games dalam pelaksanaan kegiatan di perpustakaan perguruan tinggi Di Indonesia sendiri jarang ditemukan perpustakaan yang memanfaatkan video game untuk menarik pemustaka.
Suci Yanti Ramadhan
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The neuropsychological profile of professional action video game players [PDF]
In the past 20 years, there has been growing research interest in the association between video games and cognition. Although many studies have found that video game players are better than non-players in multiple cognitive domains, other studies failed ...
Julie Justine Benoit +4 more
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Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
Video game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD).
Aarón Sújar +6 more
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The core rigidity of Japanese home video game companies
Retail prices must be kept low in order to increase the diffusion of home video game hardware. In the 1980s and 1990s, when high-performance semiconductor prices were high, the performance of the hardware was limited.
Takeaki Wada
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From video game to ethnographic video game
The evolution of visual methods transcends the traditional documentary film, embracing various digital formats alongside cinema. Video games, serious games, phone applications and virtual reality are now being used to carry out research, collect data and present the results to the scientific community and the general public. In this article, we look at
Ibanez Bueno, Jacques +1 more
openaire +3 more sources
The cancer problem is increasing globally with projections up to the year 2050 showing unfavourable outcomes in terms of incidence and cancer‐related deaths. The main challenges are prevention, improved therapeutics resulting in increased cure rates and enhanced health‐related quality of life.
Ulrik Ringborg +43 more
wiley +1 more source

