Results 21 to 30 of about 670,205 (233)

The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach [PDF]

open access: yes, 2017
This paper argues that most video game enjoyment can be understood in terms of the type of feedback used, the rules set out by the game and the social elements of the game - concepts that have been identified as critical to video games.
Rogers, Ryan
core   +2 more sources

Being Bad in a Video Game can Make Us Morally Sensitive [PDF]

open access: yes, 2014
Several researchers have demonstrated that the virtual behaviors committed in a video game can elicit feelings of guilt. Researchers have proposed that such guilt could have prosocial consequences.
Grizzard, Matthew   +4 more
core   +1 more source

The effect of online violent video games on levels of aggression.

open access: yesPLoS ONE, 2014
BackgroundIn recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS ...
Jack Hollingdale, Tobias Greitemeyer
doaj   +1 more source

Les enjeux esthétiques du jeu vidéo : entre art, stylistique et interactivité

open access: yesSciences du Jeu, 2016
In this article, the author questions the complex relationship between video game and art in trying to think about the aesthetics of video games. According to him, the questioning of the artistic quality of the medium is mainly based on a confusion in ...
Martin Picard
doaj   +1 more source

PEWUJUDAN DAN PENYERAPAN PEMAIN DALAM VIDEO GAME

open access: yesJournal Communication Spectrum, 2018
In playing various video game, gamers unconsciously and automatically embodied theirself inside the video game. The embodiment process are portrayed through icons, avatars and mostly their in-game characters, while the immersion happens during the ...
Ardian Indro Yuwono   +2 more
doaj   +1 more source

Video gaming in a hyperconnected world : a cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents [PDF]

open access: yes, 2017
Aims: Examining online social interactions along with patterns of video gaming behaviors and game addiction symptoms has the potential to enrich our understanding of disorders related to excessive video game play.
Carras, Michelle Colder   +5 more
core   +5 more sources

Psychological master form of computer games

open access: yesСоциальная психология и общество, 2019
The article presented the rationale and description of a universal classification model of computer games. The basis of its development was the principle of systematic and psychosemiotic approach that afforded considering both semantic and syntactic ...
Kyshtymova I.M., Timofeev S.B.
doaj   +1 more source

Game Arcade di Perpustakaan: Peran Video Games Bagi Perpustakaan Perguruan Tinggi

open access: yesBIBLIOTIKA: Jurnal Kajian Perpustakaan dan Informasi, 2020
Artikel ini merupakan studi literatur yang membahas peran video games dalam pelaksanaan kegiatan di perpustakaan perguruan tinggi Di Indonesia sendiri jarang ditemukan perpustakaan yang memanfaatkan video game untuk menarik pemustaka.
Suci Yanti Ramadhan
doaj   +1 more source

Video games and health [PDF]

open access: yesBMJ, 2005
Although playing video games is one of the most popular leisure activities in the world, research into its effects on players, both positive and negative, is often trivialised. Some of this research deserves to be taken seriously, not least because video game playing has implications for health.1 One innovative application of video games in health ...
openaire   +3 more sources

Measuring physical inactivity:do current measures provide an accurate view of "sedentary" video game time? [PDF]

open access: yes, 2014
BACKGROUND: Measures of screen time are often used to assess sedentary behaviour. Participation in activity-based video games (exergames) can contribute to estimates of screen time, as current practices of measuring it do not consider the growing ...
Berry, Narelle   +3 more
core   +3 more sources

Home - About - Disclaimer - Privacy