Results 31 to 40 of about 670,205 (233)
Video game scholars examining the shortcomings of previous video game research reference the need for new and innovative methodologies. Existing video game research seemingly inhibits organic learning experiences by setting specific research targets or ...
Anthony Viennaminovich Gampell+2 more
doaj +1 more source
Why iPlay: The Relationships of Autistic and Schizotypal Traits With Patterns of Video Game Use
Video games are popular and ubiquitous aspects of human culture, but their relationships to psychological and neurophysiological traits have yet to be analyzed in social-evolutionary frameworks.
Nancy Yang+2 more
doaj +1 more source
'Cease and desist?' The persistence of Marlboro brand imagery in racing video games [PDF]
Since 1972, Philip Morris (PM) has sponsored motorsports. Racing video games are a popular genre among youth and often emulate the branding of their real-life counterparts, potentially exposing youth to tobacco imagery. We examined racing video games for
Forsyth, Susan, McDaniel, Patricia A
core
Exploring approaches to the generation and representation of heritage artefacts in video game contexts [PDF]
© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, which are representative of, or contain elements of physical world cultures, for example, allowing a player to explore ancient Egypt in Pharaoh (Impressions ...
Balela, Majed S., Mundy, Darren
core +1 more source
The neuropsychological profile of professional action video game players [PDF]
In the past 20 years, there has been growing research interest in the association between video games and cognition. Although many studies have found that video game players are better than non-players in multiple cognitive domains, other studies failed ...
Julie Justine Benoit+4 more
doaj +2 more sources
From video game to ethnographic video game
The evolution of visual methods transcends the traditional documentary film, embracing various digital formats alongside cinema. Video games, serious games, phone applications and virtual reality are now being used to carry out research, collect data and present the results to the scientific community and the general public. In this article, we look at
Ibanez Bueno, Jacques+1 more
openaire +3 more sources
The core rigidity of Japanese home video game companies
Retail prices must be kept low in order to increase the diffusion of home video game hardware. In the 1980s and 1990s, when high-performance semiconductor prices were high, the performance of the hardware was limited.
Takeaki Wada
doaj +1 more source
The effects of video game experience on cognitive functioning have been extensively studied; however, differences in inhibitory control between different types of video game players at high and low perceptual loads have yet to be explored.
Meiqi Zhang+3 more
doaj
Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
Video game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD).
Aarón Sújar+6 more
doaj +1 more source
Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses [PDF]
Emerging research on video games has suggested that feelings of both enjoyment and meaningfulness can be elicited from gameplay. Studies have shown enjoyment and meaningfulness evaluations to be associated with discrete elements of video games (ratings ...
Bowman, Nicholas David+4 more
core +2 more sources