Results 41 to 50 of about 695,727 (349)

The core rigidity of Japanese home video game companies

open access: yesAnnals of Business Administrative Science, 2019
Retail prices must be kept low in order to increase the diffusion of home video game hardware. In the 1980s and 1990s, when high-performance semiconductor prices were high, the performance of the hardware was limited.
Takeaki Wada
doaj   +1 more source

KINECTWheels: wheelchair-accessible motion-based game interaction [PDF]

open access: yes, 2013
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely.
Gerling, Kathrin M.   +2 more
core   +2 more sources

Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide

open access: yesJMIR Serious Games, 2022
Video game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD).
Aarón Sújar   +6 more
doaj   +1 more source

An Analysis of Operant Conditioning and its Relationship with Video Game Addiction [PDF]

open access: yes, 2017
A report published by the Entertainment Software Association revealed that in 2015, 155 million Americans play video games with an average of two gamers in each game-playing household (Entertainment Software Association, “Essential Facts about the ...
Vu, Daniel
core   +1 more source

Designing and Delivering Effective Faculty Development With the Adult Learner in Mind

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT University faculty are busy professionals tasked with many different responsibilities. While they certainly care about student success, their expertise is generally discipline‐specific and strategies for effective and engaging teaching are developed in the classroom along the way.
Nancy V. Winfrey
wiley   +1 more source

Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games

open access: yesArtifact, 2007
From sales figures and interviews, we know that many people outside the typical video game audience play small downloadable video games like Zuma, DinerDash, or Bejeweled.
Jesper Juul
doaj   +3 more sources

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +2 more
core  

Automated state of play: rethinking anthropocentric rules of the game [PDF]

open access: yes, 2018
Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces.
Fizek, Sonia
core   +1 more source

Instructional Design and Facilitation for Multigenerational Online Learning in Higher Education—Baby Boomers, Generation X, Millennials, and Generation Z

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT Nontraditional students represent a substantial number and significant percentage of students in higher education. While these adult learners have similarities, they also span 50+ years with generational differences. At the same time, online learning is on the rise, offering opportunities and challenges for nontraditional students and those ...
Brittany Hyden, Catherine A. Cherrstrom
wiley   +1 more source

The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach [PDF]

open access: yes, 2017
This paper argues that most video game enjoyment can be understood in terms of the type of feedback used, the rules set out by the game and the social elements of the game - concepts that have been identified as critical to video games.
Rogers, Ryan
core   +2 more sources

Home - About - Disclaimer - Privacy