Results 41 to 50 of about 670,205 (233)

Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games

open access: yesArtifact, 2007
From sales figures and interviews, we know that many people outside the typical video game audience play small downloadable video games like Zuma, DinerDash, or Bejeweled.
Jesper Juul
doaj   +3 more sources

The cognitive effects of playing video games with a navigational component

open access: yesTelematics and Informatics Reports, 2023
Sex differences in human navigation and orientation skills are among the most recognized and studied in human cognition. Numerous findings have shown sex biases on various spatial tasks, with males typically outperforming females on popular tasks such as
Michael McLaren-Gradinaru   +3 more
doaj  

An Analysis of Operant Conditioning and its Relationship with Video Game Addiction [PDF]

open access: yes, 2017
A report published by the Entertainment Software Association revealed that in 2015, 155 million Americans play video games with an average of two gamers in each game-playing household (Entertainment Software Association, “Essential Facts about the ...
Vu, Daniel
core   +1 more source

Prevalence and predictors of video game addiction: a study based on a national representative sample of gamers [PDF]

open access: yes, 2015
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming.
C Hagquist   +39 more
core   +1 more source

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +2 more
core  

Deep learning for video game playing [PDF]

open access: yes, 2019
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games.
Bontrager, Philip   +3 more
core   +2 more sources

Video game as a preoperative warm-up for laparoscopic surgery [PDF]

open access: yesEinstein (São Paulo), 2009
Objective: The aim of the present study was to assess the influence of video game as warm-up before dry-lab laparoscopic activities. Methods: Eleven medical students participated in this prospective randomized crossover study.
Fernando Korkes   +6 more
doaj  

Study of Parental Mediation Strategies in Childrens' Game playing: Necessity of Game Rating Systems [PDF]

open access: yesمطالعات رسانه‌های نوین, 2017
The purpose of this research was to study the significance of creating video gamerating system from Iranian parents’ point of view. To study this significance, westudied extensions of governmental mediation in video game reproduction anddistribution.
Meghdad Mehrabi, Alireza Dehghan
doaj   +1 more source

Effects of Violent Video Game Exposure on Aggressive Behavior, Aggressive thought Accessibility, and Aggressive Affect among Adults with and without Autism Spectrum Disorder [PDF]

open access: yes, 2015
Recent mass shootings have prompted the idea among some members of the public that exposure to violent video games can have a pronounced effect on individuals with autism spectrum disorder (ASD).
Bruce D. Bartholow   +4 more
core   +1 more source

Dynamic Difficulty Adjustment Berbasis Logika Fuzzy Untuk Procedural Content Generation Pada Permainan Roguelike

open access: yesTeknika, 2022
Perkembangan industri video game sangatlah pesat hingga ada banyak sekali orang yang memainkan video game. Setiap orang memiliki tingkat keterampilan yang berbeda dan memiliki kurva belajar yang unik untuk setiap video game yang mereka mainkan ...
David Saputra Octadianto Soedargo   +1 more
doaj   +1 more source

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