Results 51 to 60 of about 46,572 (241)

The Impact of Action Video Game Training on Mathematical Abilities in Adults

open access: yesAERA Open, 2017
Playing action video games has previously been linked to improvements in attentional control, the ability to choose what to attend and what to ignore that relies on a frontoparietal network of the brain.
Melissa E. Libertus   +6 more
doaj   +1 more source

Passive Shape‐Adaptive Fluidic Interface for Enhanced Skin‐Sensor Coupling in Wearable Devices

open access: yesAdvanced Materials Technologies, EarlyView.
This study presents a passive fluidic interface for wearable biosensors that adapts to static and dynamic body shape changes to maintain consistent skin contact. Flexible, fluid‐filled pouches redistribute pressure from high‐load areas to regions requiring improved contact, enhancing signal quality and comfort in a compact, low‐energy design for ...
Natalia Sanchez‐Tamayo   +6 more
wiley   +1 more source

The impact of video game addiction on aggressive behaviour among tertiary students in Sri Lanka

open access: yesDiscover Education
This research examines the impact of video game addiction on aggressive behaviour of tertiary students in Sri Lanka. Video game addiction, with its potential adverse impacts has raised concerns among the public, especially regarding its link to ...
Warnage Yasanthi Sandamini Fonseka   +8 more
doaj   +1 more source

PENGARUH BERMAIN VIDEO GAME TIPE ENDLESS RUNNING TERHADAP ATENSI

open access: yesJurnal Kedokteran Diponegoro, 2017
Latar Belakang: Video game masih dipandang oleh masyarakat hanya berdampak negatif. Video game tipe endless running memerlukan atensi dan koordinasi visuomotorik yang baik karena game ini memiliki tempo yang cepat dan kecepatannya bertambah seiring ...
Vania Oktaviani Sujamto   +2 more
doaj   +1 more source

Vision‐Augmented Wearable Interfaces: Bioinspired Approaches for Realistic AI‐Human‐Machine Interaction

open access: yesAdvanced Materials Technologies, EarlyView.
This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee   +4 more
wiley   +1 more source

Continual Learning for Multimodal Data Fusion of a Soft Gripper

open access: yesAdvanced Robotics Research, EarlyView.
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley   +1 more source

HUMAN VIRTUAL REALITY ELEVATED-PLUS-MAZE AS A TOOL FOR THE ASSESSMENT OF PSYCHOPHYSIOLOGICAL ALTERATIONS IN ALCOHOL AND CANNABIS USE. A TRANSLATIONAL APPROACH

open access: yesIBRO Neuroscience Reports, 2023
Román D. Moreno-Fernández   +7 more
doaj   +1 more source

A Multidirectional Textile Interface for Remote Control Using Dynamic Area‐Based Capacitance Modulation

open access: yesAdvanced Robotics Research, EarlyView.
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus   +8 more
wiley   +1 more source

Toward an Analysis of Video Games for Mathematics Education

open access: yesJournal of Mathematics Education at Teachers College, 2011
Video games have tremendous potential in mathematics education, yet there is a push to simply add mathematics to a video game without regard to whether the game structure suits the mathematics, and without regard to the level of mathematical thought ...
Kathleen Offenholley
doaj   +3 more sources

Enfants et parents : des pratiques vidéoludiques plurielles pour se rencontrer

open access: yesSciences du Jeu
In therapeutic and educational institutes for children and adolescents with behavioral disorders, we constantly examine their relationship with video games. Our study based on clinical cases explores the role of parents around video games.
Stacie Petruzzellis, Anaïs Jacobs
doaj   +1 more source

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