Results 61 to 70 of about 695,727 (349)
This study examined differences in self-regulation among college-age expert, moderately expert, and non-expert video game players in playing video games for fun. Winne’s model of self-regulation (Winne, 2001) guided the study.
Meryem YILMAZ SOYLU+2 more
doaj +1 more source
Penerapan Finite State Machine Dalam Inteaksi Dialog Dalam Novel Game Forest Life
Kehidupan manusia yang semakin kompleks di era penuh teknologi saat ini, kerap kali membuat manusia merasa lelah dan penat dalam beraktifitas. Tentu saja kehadiran teknologi ini juga memberikan jawaban dengan mengadirkan ragam hiburan yang semakin ...
Mustofa Mustofa+4 more
doaj +1 more source
Inchcolm Project is part of an interdisciplinary research project which develops new ways of designing for the moving body across media, by combining aesthetics and design methods from contemporary performance practice and video games.
Bozdog, Mona, Galloway, Dayna
core
Earlier visual N1 latencies in expert video-game players: a temporal basis of enhanced visuospatial performance. [PDF]
Increasing behavioural evidence suggests that expert video game players (VGPs) show enhanced visual attention and visuospatial abilities, but what underlies these enhancements remains unclear.
Kirk, Ian J.+4 more
core +3 more sources
Multifunctional atomic layer deposited coatings and interface treatments enhance direct solar water splitting on GaAs/GaInP tandem cells. Optimized TiO2/Pt nanoparticle bilayers ensure durability and catalytic efficiency with minimal optical losses, while H2 plasma pretreatments maximize photovoltage and interfacial charge extraction.
Tim F. Rieth+8 more
wiley +1 more source
Musica ex machina:a history of video game music [PDF]
The history of video game music is a subject area that has received little attention by musicologists, and yet the form presents fascinating case studies both of musical minimalism, and the role of technology in influencing and shaping both musical form ...
McAlpine, Kenneth B.
core
FeDSNP‐Pa, a metallized nanoparticle loaded with sodium pyruvate (Pa), exerts triple therapeutic effects by scavenging reactive oxygen species (ROS), suppressing inflammatory responses, and inhibiting pyroptosis signaling pathways. This multifunctional neuroprotective strategy protecting retinal ganglion cells (RGCs) from elevated intraocular pressure ...
Yukun Wu+5 more
wiley +1 more source
The Effects of Video Games on Human Intelligence [PDF]
With the help of rapidly growing electronics industry offering more affordable electronic gaming devices, an increasing number of people have stepped into the realm of video games and as a result, playing video games has become part of life for many to ...
Hu, Wenxiang, Yuan, Lifeng
core +1 more source
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elementson Player Experience [PDF]
Power-ups are a type of game reward that allow the player tocustomise their experience by altering gameplay for a shortperiod of time. Despite the wide use of power-ups in videogames, little is known about their effect on gaming experiences.To explore ...
Cowley Ben+7 more
core +1 more source
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles.
Bonello Rutter Giappone, Krista+2 more
openaire +2 more sources