Results 71 to 80 of about 670,205 (233)

PENGARUH BERMAIN VIDEO GAME TIPE ENDLESS RUNNING TERHADAP ATENSI

open access: yesJurnal Kedokteran Diponegoro, 2017
Latar Belakang: Video game masih dipandang oleh masyarakat hanya berdampak negatif. Video game tipe endless running memerlukan atensi dan koordinasi visuomotorik yang baik karena game ini memiliki tempo yang cepat dan kecepatannya bertambah seiring ...
Vania Oktaviani Sujamto   +2 more
doaj   +1 more source

This is video game play: video games, authority and metacommunication

open access: yesComunicação e Sociedade, 2015
Gregory Bateson claims that all play acts should be primarily understood as meta-com­municative. In other words, playing a game implies being able to transmit and receive the meta-message ‘this is play’, which establishes a psychological frame among the players.
openaire   +3 more sources

Inchcolm project [PDF]

open access: yes, 2016
Inchcolm Project is part of an interdisciplinary research project which develops new ways of designing for the moving body across media, by combining aesthetics and design methods from contemporary performance practice and video games.
Bozdog, Mona, Galloway, Dayna
core  

Vertical Integration, Exclusivity and Game Sales Performance in the U.S. Video Game Industry [PDF]

open access: yes
This paper empirically investigates the relation between vertical integration and video game performance in the U.S. video game industry. For this purpose, we use a widely used data set from NPD on video game montly sales from October 2000 to October ...
Gil, Ricard, Warzynski, Frédéric
core   +4 more sources

Strategies of Localizing Video Games into Arabic: A Case Study of PUBG and Free Fire

open access: yesOpen Cultural Studies, 2023
Video game localization is the process of adjusting a current video game to make it available, usable, and culturally appropriate to the target audience.
Jarrah Shatha   +2 more
doaj   +1 more source

AI Researchers, Video Games Are Your Friends!

open access: yes, 2016
If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible.
A Newell   +28 more
core   +1 more source

Musica ex machina:a history of video game music [PDF]

open access: yes, 2015
The history of video game music is a subject area that has received little attention by musicologists, and yet the form presents fascinating case studies both of musical minimalism, and the role of technology in influencing and shaping both musical form ...
McAlpine, Kenneth B.
core  

KINECTWheels: wheelchair-accessible motion-based game interaction [PDF]

open access: yes, 2013
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely.
Gerling, Kathrin M.   +2 more
core   +2 more sources

Toward an Analysis of Video Games for Mathematics Education

open access: yesJournal of Mathematics Education at Teachers College, 2011
Video games have tremendous potential in mathematics education, yet there is a push to simply add mathematics to a video game without regard to whether the game structure suits the mathematics, and without regard to the level of mathematical thought ...
Kathleen Offenholley
doaj   +3 more sources

Les médiations sociales, culturelles et technologiques dans la production et l’appropriation des intergiciels de l’industrie du jeu vidéo au Canada

open access: yesCommunication, 2011
The industrial sector of game middleware is bound up with the development of video game industries. Canada is at the forefront of those sectors whose economical importance is growing.
Damien Charrieras
doaj   +1 more source

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