Results 141 to 150 of about 454,759 (354)

Ethical and Frugal Approaches to Animal Experimentation in Bioelectronics and Neural Engineering—An Invertebrate Renaissance?

open access: yesAdvanced Electronic Materials, EarlyView.
Invertebrates are the classic neuroscience models and should make a comeback. Invertebrate organisms can be a more ethical and cost‐effective way to move bioelectronics research forward more rapidly. ABSTRACT The accelerating development of bioelectronic neural interfaces has brought increased attention to ethical considerations surrounding in vivo ...
Eric Daniel Głowacki
wiley   +1 more source

Erosion of granular sediments by submerged impinging jets: Particle size effects and cohesion onset

open access: yesAIChE Journal, EarlyView.
Abstract This study investigates the erosion behavior and modeling of glass particle beds under impinging jet conditions, with a focus on particle size effects and the onset of cohesion. Ultrasonic profiling is implemented to scan and measure static crater profiles.
Ahmad Mohamadiyeh   +4 more
wiley   +1 more source

Human-Computer Interaction Factors in Designing Educational Video Games

open access: yesCurrent Issues in Education, 2012
Educational video games present an opportunity to engage learners within immersive problem-solving experiences. Despite the potential benefits, educational video games may result in cognitive overload and thus preclude the informal learning benefits for ...
Andrew A Tawfik   +3 more
doaj  

Deep Learning‐Assisted Design of Mechanical Metamaterials

open access: yesAdvanced Intelligent Discovery, EarlyView.
This review examines the role of data‐driven deep learning methodologies in advancing mechanical metamaterial design, focusing on the specific methodologies, applications, challenges, and outlooks of this field. Mechanical metamaterials (MMs), characterized by their extraordinary mechanical behaviors derived from architected microstructures, have ...
Zisheng Zong   +5 more
wiley   +1 more source

Design Strategies for Playful Technologies to Support Light-intensity Physical Activity in the Workplace

open access: yes, 2015
Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether adults meet ...
Schmandt, Chris, Sra, Misha
core  

Large Language Model‐Based Chatbots in Higher Education

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci   +4 more
wiley   +1 more source

The Burden of Queer Love

open access: yesPress Start, 2019
Video games are a unique narrative and interactive experience that allow players to construct their own fantasies through play. The fantastical possibilities a video game could explore are nearly limitless.
Brianna Dym
doaj  

Visualising player data for video game designers

open access: yes, 2016
The collection and analysis of videogame players' actions in the game world, known asgame telemetry, is a common technique for understanding the behaviour of players. Thisprocess, known as Game Analytics, often uses data visualisation to allow designers tomanually analyse features of the data.
openaire   +2 more sources

Machine Learning‐Based Estimation of Experimental Artifacts and Image Quality in Fluorescence Microscopy

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of image quality metrics in combination with machine learning enables automatic image quality assessment for fluorescence microscopy images. The method can be integrated into the experimental pipeline for optical microscopy and utilized to classify artifacts in experimental images and to build quality rankings with a reference‐free approach ...
Elena Corbetta, Thomas Bocklitz
wiley   +1 more source

Observing the Coming of Age of Video Game Graphics: Exploring the historical development of video game graphics through distant viewing, hermeneutics and image clustering

open access: yesJournal of Open Humanities Data
The 1980s marked the arrival of microcomputers in our homes, as well as the advent of homebrew video game development (Swalwell, 2021). Next to working with the technological constraints of these early computers, many developers also had to figure out ...
Adrian Demleitner
doaj   +1 more source

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