Results 181 to 190 of about 167,859 (295)

Integrating Video Games into the Elementary School Classroom

open access: yes, 2017
Video games are prominent in contemporary Ontario student cultures in that 85% of Ontario students play outside the classroom. As such, video games have the potential to be an instructional tool that can vastly increase student engagement through ...
Chiang, Simon
core  

Cooperative learning strategies to raise attainment in mathematics with pupils aged 11–16 years: A systematic literature review

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Cooperative learning is a widely adopted teaching method to improve academic achievement. This review synthesises existing research on the use of cooperative learning within a school setting for pupils aged 11–16 years. Such a review has not been undertaken to date and will present an evidence base for educators considering implementation ...
Patricia Hampson   +2 more
wiley   +1 more source

Blow the whistle: a cross-sectional video-analysis study examining bodychecking, suspected injuries and penalisation of illegal contacts in youth ringette. [PDF]

open access: yesBMJ Open Sport Exerc Med
Heming EE   +8 more
europepmc   +1 more source

Falling pupil numbers and school closures: Setting a research agenda for a new era of precarity

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This paper explores the significant phenomenon of decreasing pupil numbers in England due to lower birth rates and the impact of a school closure on a school community. It then discusses how the sociology of education might research this major issue.
Eleanor Fagan, Alice Bradbury
wiley   +1 more source

Video games as stimuli in neuroimaging studies: a minireview. [PDF]

open access: yesFront Hum Neurosci
Blank IB, Klucharev V, Shestakova A.
europepmc   +1 more source

Single‐subject designs in character education: Methods for rigorous, contextual, and practitioner‐led research

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Character education research is often constrained by blunt methodological tools. Surveys capture breadth without depth; case studies offer richness but lack replicability; and randomised controlled trials (RCTs), though indispensable at the policy level, are costly, disruptive and ill‐suited to everyday practice with individual pupils.
Shane McLoughlin
wiley   +1 more source

A Critical Appraisal of the Links Between Video Gaming, Lifestyle Factors, Diet and Eating Behaviour: A Narrative Review. [PDF]

open access: yesNutrients
Deric S   +8 more
europepmc   +1 more source

The situated professional: Preservice teachers' profiling of globally competent teachers and visions of their ‘possible professional self’

open access: yesBritish Educational Research Journal, EarlyView.
Abstract In response to globalisation, teacher education programmes worldwide are tasked with preparing globally competent teachers (GCTs). Prevailing conceptions of global competence are largely derived from Western‐centric humanistic, neoliberal and transformative narratives, creating a complex landscape for teacher identity formation.
Ji Ying
wiley   +1 more source

Video Game-Based Electromyographic Biofeedback Interventions in Patients With Knee Osteoarthritis: A Clinical Trial. [PDF]

open access: yesCureus
Kaur M   +8 more
europepmc   +1 more source

Click Before You Pipette: Building Foundational Pipetting Skills and Confidence With an Interactive Prelaboratory Simulation

open access: yesBiochemistry and Molecular Biology Education, EarlyView.
ABSTRACT Correctly setting and reading a manual air displacement micropipette is an essential yet challenging skill for life‐science students. The incorrect delivery of volumes affects both experimental outcomes and data interpretation, potentially reducing student confidence in the laboratory.
Maurizio Costabile, Beth Loveys
wiley   +1 more source

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