The didactic video game or serious game : design process, didactic engineering and game design
Cette recherche s’inscrit dans une réflexion interdisciplinaire sur le game design de jeux vidéo didactiques souvent appelés serious games ou jeux sérieux. Nous sommes partis du constat que les jeux vidéo pour apprendre actuellement sur le marché présentaient de nombreuses faiblesses aussi bien ludiques que didactiques.
openaire +1 more source
The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes. [PDF]
Mariano TE +4 more
europepmc +1 more source
Prospective associations between media parenting practices and adolescent video game use. [PDF]
Nagata JM +9 more
europepmc +1 more source
Research Interviews in Historical Practice
A key difference between collecting life stories and doing research interviews is the role of the interviewer. While training in oral history may focus on using standard scripts to take a life story, research interviews are motivated by specific questions that arise from particular historical projects and are often not primarily focused on the ...
Lara Keuck, Soraya de Chadarevian
wiley +1 more source
Learning with Patient Campaigners About a German Drug Scandal
The West German drug Duogynon is internationally marketed as a “hormone pregnancy test” (HPT) between the 1950s and 1980s. In the late 1960s, it comes under suspicion for inducing miscarriage, spina bifida, and a spectrum of birth defects similar to those caused by the sedative thalidomide.
Jesse Olszynko‐Gryn +3 more
wiley +1 more source
A dataset of gameplay videos with frame-wise board annotations, piece annotations, and state mappings for the Connect Four game. [PDF]
G PK, M L A, M N AK.
europepmc +1 more source
ABSTRACT This review critically examines the integration of Digital Information and Communication Technologies (TDICs) in biochemistry education over the past decade, highlighting both the benefits and challenges from a critical theoretical perspective. A systematic review was conducted to identify relevant literature, followed by thematic analysis and
Francis Pereira‐Dias +1 more
wiley +1 more source
Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study. [PDF]
Cederved C +4 more
europepmc +1 more source
Sounds and Emotions in Video Games: An Analysis of Outer Wilds’ Sound Design
Ida Altenstedt, Rebecka Willig
openalex +1 more source

