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The impact of the walking dead video game on students' reading comprehension on narrative text
With the development of technology every time, the development of media for learning is also overgrowing. Many new media are popping up especially digital-based media, ranging from images, audio, and video.
Muhammad Husnun Nadhif
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Wheelchair-based game design for older adults [PDF]
Few leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers.
Baalam M. +4 more
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Long-term use of motion-based video games in care home settings [PDF]
Recent research suggests that motion-based video games have the potential to provide both mental and physical stimulation for older adults in residential care.
Brandstädter J. +4 more
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BackgroundVideo games have grown in popularity since the 1970s, and tobacco imagery is present in a substantial subset of games, including those oriented to youth. Much like exposure to tobacco content in films, exposure to tobacco content in video games
Patricia A McDaniel, Susan R Forsyth
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Review the legal status of video games : comparative analysis in national approaches.
The text is directed towards academic public wishing to deepen their kwonledge about legislation of intellectual property in video games. The purpose of the paper is to show video games in the context of their complex legal situation, due to the ...
Juan Sebastián Rodríguez Ortiz
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Video Game Design Method for Novice
This paper shows how college students without prior experience in video game design can create an interesting video game. Video game creation is a task that requires weeks if not months of dedication and perseverance to complete. However, with Alice, a group of three sophomore students who never designed a game can create a full-fledged video game from
Wei-Da Hao, Akash Khurana
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Video Game Design for Mobile Phones [PDF]
This article explores the use of mobile phones for educational purposes through the design, development and evaluation of Role Playing Games (RPG). To accomplish this, we differentiated between the functionality and design of the videogame, developing a videogame engine and videogames prototypes.
Jaime Sánchez, Matías Espinoza
openaire +1 more source
Exploring approaches to the generation and representation of heritage artefacts in video game contexts [PDF]
© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, which are representative of, or contain elements of physical world cultures, for example, allowing a player to explore ancient Egypt in Pharaoh (Impressions ...
Balela, Majed S., Mundy, Darren
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A semantic event detection approach for soccer video based on perception concepts and finite state machines [PDF]
A significant application area for automated video analysis technology is the generation of personalized highlights of sports events. Sports games are always composed of a range of significant events.
Bai, Liang +4 more
core +1 more source
Objective: The objective of the study was to determine the factors and predictors of gaming disorder among medical students in Enugu, Nigeria. Methods: A cross-sectional study design involving undergraduate medical students in Enugu.
Onyinye H Chime +2 more
doaj +1 more source

