Motives of Children for Digital Gaming and Physical Activity and Their Parents' Perceptions: Cross-Sectional Matched-Pair Study. [PDF]
Wachholz F +4 more
europepmc +1 more source
Social Anxiety, Risk Perception, and Problematic Use of Mobile Phones and Video Games: A Gender Perspective. [PDF]
Ruiz-Olivares R +3 more
europepmc +1 more source
Should I play or should I watch: the effects of active and passive distraction methods on children's pain, fear and anxiety during invasive procedures: a randomized controlled clinical trial. [PDF]
Gökoğlu A, Sukut Ö.
europepmc +1 more source
Digital media use and blood pressure in adolescents. [PDF]
Yetişgin H +4 more
europepmc +1 more source
Enhancing Extended Reality Technology for Neuromusculoskeletal Rehabilitation: Recommendations for the Development of Clinically Relevant Serious Games. [PDF]
Moevus A +4 more
europepmc +1 more source
Genre-Specific Gaming Addiction and Flourishing in Adolescents: Cross-Sectional Survey Study.
Luo Y +6 more
europepmc +1 more source
Serious gaming and eye-tracking for the screening, monitoring, and diagnosis of neurodevelopmental disorders in children: a systematic literature review. [PDF]
Shaikh MF +7 more
europepmc +1 more source
The art and science of serious game design: a quasi-experimental study based on self-determination theory in traditional Chinese culture education. [PDF]
Yang J, Li R.
europepmc +1 more source
Frequent video game playing alters low-frequency event-related EEG brain oscillations. [PDF]
Yıldırım E +4 more
europepmc +1 more source
Video game engines as the new "virtual" Skinner box. [PDF]
Young ME +5 more
europepmc +1 more source

