Results 151 to 160 of about 46,390 (244)
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the ...
María José Bouciguez +2 more
doaj
Creating Home Territories During Housing Relocation: Affects and Activity Rhythms
ABSTRACT This paper expands understandings of home by developing the concept of home territory to comprehend the experiences of older adults who experienced housing relocation and how they reconstituted a sense of home. The study draws on the experiences of 41 older adults who underwent the Selective En bloc Redevelopment Scheme (SERS) in Singapore ...
Siyao Gao, Elaine Lynn‐Ee Ho
wiley +1 more source
ABSTRACT Scientific advancements offer new possibilities for developing novel treatments for children with monogenic neurodevelopmental disorders (mNDDs), targeting the underlying effects of their condition. Although, in qualitative studies, parents of children with mNDDs have predominantly positive attitudes towards the development of novel treatments,
Sietske A. L. van Till +4 more
wiley +1 more source
Transparency and conflicts of interest disclosure at an international periodontology conference
Abstract The objectives of this study were threefold: (1) to evaluate whether presenter information related to potential conflicts of interest (COIs) is adequately disclosed on the official EuroPerio and European Federation of Periodontology (EFP) websites; (2) to assess how speakers report COI‐related information during their presentations; and (3) to
Clovis Mariano Faggion Jr.
wiley +1 more source
Game-based learning in formal educational contexts : how subject matter experts and game experts could collaborate to design and develop games [PDF]
This doctoral research aimed to investigate how subject matter experts (SMEs) and game experts can collaborate to design and develop games for use in formal educational contexts.
Tan, Wee Hoe
core
ABSTRACT In the research of parenting and family relations, there has been a visible shift from focusing on dyadic family relations—like parent–child—to triadic ones, such as coparenting. Likewise, in the family support research, knowledge about supporting coparenting of all parents has been called for. In this study, we were interested in what kind of
Marjatta Kekkonen +5 more
wiley +1 more source
Computer and video games have been developed into effective tools for educational programmes. However, the question which follows is “Can computer games really become an effective educational tool in the classroom?” Debates and discussions regarding the ...
Rapeepisarn, K.
core
A SURVEY OF THE ECONOMIC ROLE OF SOFTWARE PLATFORMS IN COMPUTER - BASED INDUSTRIES [PDF]
Software platforms are a critical component of the computer systems underpinning leading-edge products ranging from third-generation mobile phones to video games. After describing some key economic features of computer systems and software platforms, the
ANDREI HAGIU +2 more
core
Designing Stories for Educational Video Games: Analysis and Evaluation
The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost.
Padilla-Zea, Natalia +3 more
core
Video games help push the boundaries of AI. [PDF]
Ornes S.
europepmc +1 more source

