Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being. [PDF]
Vera Cruz G +7 more
europepmc +1 more source
Designing for Flow in Video Games
Modern undersökning angående inflytelse prioriterar oftast att finna orsaken till fenomenet genom modeller eller teorier, som exempelvis Flow-teorin vilket diskuterar njutningen inom aktiviteter, eller demographic game design modellen, vilket identifierar olika typer av spelare.
openaire +1 more source
Blow the whistle: a cross-sectional video-analysis study examining bodychecking, suspected injuries and penalisation of illegal contacts in youth ringette. [PDF]
Heming EE +8 more
europepmc +1 more source
Video games as stimuli in neuroimaging studies: a minireview. [PDF]
Blank IB, Klucharev V, Shestakova A.
europepmc +1 more source
A Critical Appraisal of the Links Between Video Gaming, Lifestyle Factors, Diet and Eating Behaviour: A Narrative Review. [PDF]
Deric S +8 more
europepmc +1 more source
Active Video Gaming and Obesity in Children 6-12 Years Old: A Systematic Review. [PDF]
Sklavou DP +5 more
europepmc +1 more source
Perceived physical literacy, self-reported physical activity, and sports video gaming among university students: a cross-sectional study. [PDF]
Ho WK, Barratt J, Choi SM, Sum RKW.
europepmc +1 more source
Video Game-Based Electromyographic Biofeedback Interventions in Patients With Knee Osteoarthritis: A Clinical Trial. [PDF]
Kaur M +8 more
europepmc +1 more source
Game over? examining associations between video game play and visual and auditory spatial ability. [PDF]
Pasescu P +3 more
europepmc +1 more source
Design Justice - Accessibility in Video Game Design
This is a coursework for INM317 Design Justice module (2024-2025), MSc Human-Computer Interaction Design, City, St George's, University of London, led by Dr Ernesto Priego.This fanzine explores injustice in video game accessibility. It uses a personal example from the author's family and discusses the barriers people with disabilities face when gaming.
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