Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non-Game-Based Systems in a Cross-Sectional Study. [PDF]
M-Cam S +5 more
europepmc +1 more source
Towards a framework for games and simulations in STEM subject assessments
Currently, providing games and simulations to address specific educational objectives in STEM subjects is a craft activity, requiring custom-built applications and hence making difficult-to-share and difficult to-reuse solutions.
Gilbert, Lester +2 more
core
Prior Calf Strain as a Risk Factor for Achilles Tendon Rupture in National Basketball Association Players: A Retrospective Analysis. [PDF]
Elsabbagh Z +7 more
europepmc +1 more source
Inclusion and exclusion in gaming communities: a systematic review and future directions to increase inclusivity. [PDF]
Argaman Y, Gur T, Heller B, Maaravi Y.
europepmc +1 more source
Two types of motivations exist in terms of regulatory focus: a promotion orientation concerned with advancement and achievement and a prevention orientation concerned with safety and security.
Ho, Shu-Hsun +2 more
core
Numeracy in Adolescents With Type 1 Diabetes: Assessment and Application of a Video Game Intervention. [PDF]
Bassilious E +6 more
europepmc +1 more source
Digital escape rooms in medical education: Lessons learned from design and pilot implementation. [PDF]
Tekin M +11 more
europepmc +1 more source
Does supervision matter? A randomized controlled study of laparoscopic simulator training in undergraduate education. [PDF]
Gkekas I +7 more
europepmc +1 more source
When stress meets the feed: algorithmic curation, digital stress relief, and academic amotivation in the attention economy. [PDF]
Jin J, Song X, Sun L, Yi X, Zheng Q.
europepmc +1 more source

