Results 181 to 190 of about 46,390 (244)

Towards a framework for games and simulations in STEM subject assessments

open access: yes
Currently, providing games and simulations to address specific educational objectives in STEM subjects is a craft activity, requiring custom-built applications and hence making difficult-to-share and difficult to-reuse solutions.
Gilbert, Lester   +2 more
core  

May I continue or should I stop? the effects of regulatory focus and message framings on video game players’ self-control

open access: yes
Two types of motivations exist in terms of regulatory focus: a promotion orientation concerned with advancement and achievement and a prevention orientation concerned with safety and security.
Ho, Shu-Hsun   +2 more
core  

Numeracy in Adolescents With Type 1 Diabetes: Assessment and Application of a Video Game Intervention. [PDF]

open access: yesCureus
Bassilious E   +6 more
europepmc   +1 more source

Digital escape rooms in medical education: Lessons learned from design and pilot implementation. [PDF]

open access: yesBMC Med Educ
Tekin M   +11 more
europepmc   +1 more source

Does supervision matter? A randomized controlled study of laparoscopic simulator training in undergraduate education. [PDF]

open access: yesFront Surg
Gkekas I   +7 more
europepmc   +1 more source

Behavioral design in video games

open access: yes, 2021
Rooij, A.J. van   +4 more
openaire   +1 more source

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