Ethical considerations when using video games as therapeutic tools [PDF]
Colman, Jason, Gnanayutham, Paul
core
Automated detection of physical contact events in youth ice hockey: a player-centric deep learning approach. [PDF]
Azadi A +7 more
europepmc +1 more source
Effects of video game-based interventions on executive functions and motor skills in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysis. [PDF]
Gao M, Ren J, Kaulie A, Wang Q, Gao G.
europepmc +1 more source
Editorial: The use of video games and other technologies as intervention tools in neurodevelopmental disorders: perspectives and challenges. [PDF]
Silva GM +4 more
europepmc +1 more source
Differences in characteristics of two aspects of procedural learning in action video game players. [PDF]
Guo W, Tao T, Jiang J, Wang B.
europepmc +1 more source
Games and Creativity: A Theoretical Framework. [PDF]
Mercier M +2 more
europepmc +1 more source
Predictive Factors of Augmented Reality-Based Clinical Task Performance Among Novice Users: Cross-Sectional Quantitative Study. [PDF]
Vellore AJ +12 more
europepmc +1 more source
Brain Structural Covariance Networks in Long-Term First-Person Shooter and Multiplayer Online Battle Arena Players: Cross-Sectional Study. [PDF]
Lin Z, Jiao F, Ma Y, Zhuang J, Liu Y.
europepmc +1 more source
A serious video game for teaching basic point-of-care echocardiography skills: a non-inferiority trial. [PDF]
Lintschinger JM +10 more
europepmc +1 more source

