Results 141 to 150 of about 46,390 (244)
Ludosis in Video Game Ontology or How to Live within a Mess
From its very beginning, the field of game studies is haunted by the question of video game ontology: what is a game and what are its fundamental components?
Maro Y. Malenko, Amir M. Abu Makhadi
doaj +1 more source
Assessing The Usefulness Of Mini-games As Educational Resources
Interest in educational gaming is on the rise once again, and particular interest has started to peak in the area of lightweight educational mini-games.
Frazer, Alex, Wills, Gary, Argles, David
core
A Joint Channel Modeling, Parameter Estimation and Geometry‐Based Indoor Localization for 5G Systems
We propose an end‐to‐end method to accurately localize mobile stations in indoor scenarios, such as those found in Industry 4.0. To this end, we jointly perform wireless channel modeling considering mmWave and MIMO technologies, parameter estimation in 3D, and simple and fine‐grained geometry‐based localization.
Paulo Francisco da Conceição +2 more
wiley +1 more source
On The Foundations of Digital Games [PDF]
Computers have lead to a revolution in the games we play, and, following this, an interest for computer-based games has been sparked in research communities.
Björk, Staffan, Bj\uf6rk, Staffan
core
This graphical abstract summarizes a cross‐sectional study of 400 parents in Majmaah, Saudi Arabia. Despite high awareness of the negative effects of electronic devices on sleep, consistent regulation of screen time remains challenging, especially among younger children. Parental education was significantly associated with higher awareness.
Ahoud Ali Al‐Shammary +6 more
wiley +1 more source
This research explores how women aged 18-22 play video games and their gaming habits regarding nutritional intake, sleeping habits, and daily physical activity while playing video games.
Gilang Ramadan, Giofandi Samin
doaj +1 more source
This study reports on how usability principles can be implemented into a game development framework for the ingame user interface and head-up display.
Fricker, Helen
core
Creative expression as the objective in video games
This study explores the idea of video games where the players are not just allowed to express themselves creatively, but are challenged to do so and are judged based on the quality of their creative expression.
Rasmussen, Gaute
core
In this paper we describe the use of 3D games technology in human anatomy education based on our MSc in Medical Visualisation and Human Anatomy teaching practice, i.e.
Kim Bale +8 more
core +1 more source
Abstract Current research into developmental prosopagnosia (DP) estimates a high prevalence rate in the general population, but there exist many gaps in the research. More needs to be learned about the lived experience of those with DP and how to identify it in children. Using reflexive thematic analysis, this study explored the lived experience of how
Alison Shorer
wiley +1 more source

