Results 121 to 130 of about 46,390 (244)
Myst and Riven: The World of the D'ni
Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the
Wolf, Mark
core +2 more sources
Gaming the System: Video Games as a Theoretical Framework for Instructional Design
In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four layers, all sharing similar structural elements and dynamics: a micro-level game focused on immediate problem ...
openaire +2 more sources
ABSTRACT This article investigates the relationship between militarization and land grabbing in the context of rapid urbanization and protracted violent conflict in the Democratic Republic of Congo. Drawing on two case studies of the dispossession and privatization of public urban land in Goma, Eastern Congo, during the state of siege, the paper ...
Benjamin Muhoza +2 more
wiley +1 more source
Standards for educational, edutainment, and developmentally beneficial computer games
The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games.
Verenikina, I. +2 more
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A Classification of Scripting Systems for Entertainment and Serious Computer Games
The technology base for modern computer games is usually provided by a game engine. Many game engines have built-in dedicated scripting languages that allow the development of complete games that are built using those engines, as well as extensive ...
Anderson, Eike F., Eike Falk Anderson
core +1 more source
Abstract Social psychological research has shown how far‐right leaders mobilize people by claiming that majority populations are threatened or silenced. This paper builds on this work to examine a related process in naturalistic interactions: how riotous actions are explained and justified through appeals to ‘British values’ in online forums.
Rahul Sambaraju, Steve Kirkwood
wiley +1 more source
An Investigation of the Digital Sublime in Video Game Production
This research project examines how video games can be programmed to generate the sense of the digital sublime. The digital sublime is a term proposed by this research to describe experiences where the combination of code and art produces games that ...
Betts, Thomas
core
Since the coining of the term ‘serious games’ by Clark Abt, practitioners in fields such as education, the military, medical science, as well as researchers from other disciplines, have investigated with interest game mechanics and the dynamics of games ...
Lim, Theodore; id_orcid +5 more
core +1 more source
ABSTRACT How children are cared for, how their agentic rights are respected and in what ways they are esteemed as contributors to intergenerational relationships are important questions to consider in child‐related research. Especially in child–parent conflicts, the child's rights and the parent's responsibilities have been argued to be somewhat ...
Maria Lahtinen +3 more
wiley +1 more source
Towards better gameplay in educational computer games: a PhD thesis
There is currently a notable amount of research suggesting that educators should use computer games as part of their teaching. Most of this research suggests why games should be used choosing very specific example games, or making broad sweeping ...
Frazer, Alex
core

