Results 101 to 110 of about 46,390 (244)

I would like to rage

open access: yesRevista Teknokultura
From role playing games to animated GIFs, from reenacted performances to poetic writing, this video essay asks: what is an authentic expression of anger?
Chloé Galibert-Laîné
doaj   +1 more source

Level up learning: a national survey on teaching with digital games [PDF]

open access: yes, 2014
Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom?
Lori Takeuchi, Sarah Vaala
core  

The impact of audio versus audiovisual stimuli with or without face masking on judgements about different varieties of Asian English

open access: yesWorld Englishes, EarlyView.
Abstract This study explores ways in which multilingual English listeners react to and rate three varieties of Asian English in three presentational modes: audio only, audiovisual and audiovisual with a face mask. Using a speech intelligibility framework, the study examines the extent to which presentational mode affects intelligibility and listener ...
Jette G. Hansen Edwards, Mary L. Zampini
wiley   +1 more source

Where Good Old Cinema Narratives and New Media Collide

open access: yesInternational Journal of Film and Media Arts, 2017
Based on the study of contemporary action/fantasy/horror blockbusters adapted from video games, with a special focus on Assassin’s Creed (Kurzel, 2016), the paper examines the influence of new media, and especially video games on contemporary cinema ...
Natália Fábics
doaj  

Gaming Science: Exploring the Intersection of Science and Video Games

open access: yesTeorie vědy
Editorial for the thematic issue Gaming Science: Exploring the Intersection of Science and Video Games.
Ivo Pezlar, Helena Bendová
doaj   +1 more source

On the core elements of the experience of playing video games

open access: yes, 2009
This dissertation presents a multi-method approach to study the user experience of playing video games. The motivation is to devise an objective assessment of the concept of user experience.
Calvillo Gamez, E.H.
core  

The Industry and Policy Context for Digital Games for Empowerment and Inclusion:Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification

open access: yes, 2013
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and ...
Stewart, James   +3 more
core   +1 more source

Address Terms of Brotherhood in the Indian Online Gaming Community

open access: yesWorld Englishes, EarlyView.
ABSTRACT Indian gamers are part of the Indian society as well as a globalised gaming community. To navigate this cultural dissonance, they can use address terms to reflect and create their double or divided identities. This article investigates forms and functions of kinship terms that are connected to the concept of brother ‘male sibling’, for example,
Linnea Garlepow
wiley   +1 more source

Playful Politics: Developing a Framework for Designing Video Games for Political Participation in the United Kingdom

open access: yesPress Start, 2015
Political participation in the United Kingdom among young voters (aged 18-24) has steadily declined over the past two decades. Alongside this decline, video game popularity has meteorically risen among the same demographic, resulting in video games ...
Andrew James Reid
doaj  

Jogos digitais, automação e algoritmos

open access: yesDATJournal, 2017
O presente artigo coloca em questão uma nova forma de criatividade, baseada em algoritmos, que começa a se consolidar e já se apresenta em um novo gênero de jogos digitais.
Fabrizio Augusto Poltronieri
doaj   +1 more source

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