Results 91 to 100 of about 46,390 (244)
Product placement in video games as a marketing strategy: an attempt to analysis in Disney company [PDF]
Esta investigación de carácter cualitativo que se aproxima al método del caso intenta examinar la aplicación de la estrategia del product placement en el ámbito de los videojuegos a fin de identificar las diferencias en enfoques de product placement más ...
Elena Pardo +2 more
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The Discursive Construction of Finnish Nationality on Twitch Esports Chat
ABSTRACT This study explores how esports audiences discursively construct Finnish nationality when spectating games of Counter‐Strike: Global Offensive during a major international tournament. The largest esports tournament broadcasts can attract tens or hundreds of thousands of viewers, who participate in the public debate surrounding the matches.
Marko Siitonen +4 more
wiley +1 more source
The role of diversity in a video game design program
ABSTRACTVideo game design is an emerging educational area, related to yet distinct from programs in information technology and game studies. This pilot study aimed to explore the role of diversity in video game design education. Data collection included interviews with two instructors and three students.
Rachel N. Simons, Kenneth R. Fleischmann
openaire +1 more source
deGendering Games: Towards A Gender-Inclusive Framework For Games
Despite the dramatic growth of gender and games research, many challenges remain in designing a more gender-inclusive game. This article addresses the problem of differences in gender preferences in gameplay, conflict resolution, response to stimulation,
Gilbert, Lester +2 more
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Beyond Deflection: Accountability Frames in Opinion Columns*
The ways in which public officials, citizens, and social institutions are held accountable for social problems, including police‐involved killings in the United States, reflect changing attributions of responsibility. Although news reports now rely less on official police narratives and less often stereotype police as heroes and victims as villains ...
Deborah A. Potter
wiley +1 more source
Video games participate effectively in the educational process due to their attractive visual features, but there are many challenges that teachers face when using them.
Yara Ahmed Mohebeldin Zaky +1 more
doaj +1 more source
“Playing RPG Maker”? Amateur Game Design and Video Gaming
Game creation tools like Game Maker or RPG Maker democratize game making and facilitate the development of amateur game design. The best known among these programs have dynamic web-communities with active members making thousands of games. However, as of now, there is little research on amateur game design except for modding or education fields.
openaire +3 more sources
ParabolaX: Learner Engagement with Serious Games
Video games continue to be a growing and vibrant industry. These games have an unprecedented ability to persuade their players to overcome gameplay challenges.
Formsma, Kevin
core
Understanding Computer Role-Playing Games: A Genre Analysis Based on Gameplay Features in Combat Systems [PDF]
A game genre as diverse as that of computer role-playing games is difficult to overview. This poses challenges or both developers and researchers to position their work clearly within the genre.
Stenström, Christopher Dristig +3 more
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Team Cognition Research Is Transforming Cognitive Science
Abstract About 30 years ago, the Dynamical Hypothesis instigated a variety of insights and transformations in cognitive science. One of them was the simple observation that, quite unlike trial‐based tasks in a laboratory, natural ecologically valid behaviors almost never have context‐free starting points.
Michael J. Spivey
wiley +1 more source

