Results 71 to 80 of about 46,390 (244)

Designing Education Game to Choose Hygiene and Healthy Snacks for Children

open access: yesSISFORMA, 2017
Children from elementary school like to eat snacks or food which are sold by snack sellers around school. Children who like to buy and eat rarely watch the hygiene and healthy of the snacks and the snack sellers which they will buy.
Vania Wahyu Febriani   +2 more
doaj   +1 more source

Optimizing for strategy diversity in the design of video games

open access: yesMathematical Programming
We consider the problem of designing a linear program that has diverse solutions as the right-hand side varies. This problem arises in video game settings where designers aim to have players use different "weapons" or "tactics" as they progress. We model this design question as a choice over the constraint matrix $A$ and cost vector $c$ to maximize the
Oussama Hanguir   +3 more
openaire   +2 more sources

Game‐Based Learning Versus Model Arm Training for Intravenous Cannulation in Dental Education

open access: yesEuropean Journal of Dental Education, EarlyView.
ABSTRACT Introduction Peripheral intravenous catheterisation is a complex procedure that is primarily performed by nurses in healthcare services. Peripheral intravenous catheterisation (PIVC) is also part of the updated 2024 Core Program in the National Dental Education catalogue. This study aimed to implement this practice and to evaluate the approach
Çağıl Vural   +4 more
wiley   +1 more source

An Exploration of the Inter‐Sectional Identity of Black Female Leaders in the UK: A Shotterian Study

open access: yesGender, Work &Organization, EarlyView.
ABSTRACT This study investigates the experience of Black female leaders in UK business and the narratives of their lived experience of marginalization. Drawing principally on the rather small UK‐focused literature on this topic as context, as well as some of the much larger international literature, methodologically we use the approach to qualitative ...
Rita G. Klapper   +2 more
wiley   +1 more source

Embedding Culture into Video Games and Game Design

open access: yes, 2023
This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process. This book raises the issue of how some cultures and communities are misrepresented in various video games. In response to this problem, designers can bring cultural considerations and practices into the centre focus ...
openaire   +2 more sources

Understanding the effects of violent video games on violent crime [PDF]

open access: yes
Psychological studies invariably find a positive relationship between violent video game play and aggression. However, these studies cannot account for either aggressive effects of alternative activities video game playing substitutes for or the possible
Engelstätter, Benjamin   +2 more
core  

How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? [PDF]

open access: yes, 2006
There have been few attempts to introduce frameworks that can help support tutors evaluate educational games and simulations that can be most effective in their particular learning context and subject area.
Martin, O.   +6 more
core   +1 more source

Contrasting Models of Deification: The Technological Anthropology of the AI Age and the Theological Anthropology of Early Christianity

open access: yesInternational Journal of Systematic Theology, EarlyView.
Abstract Ancient ideas about human transformation and divinization have resurfaced in our cultural moment. Artificial intelligence and biotechnology are raising afresh questions about what it means to be human and divine. The Oxford Handbook of Deification has arrived on the scene as its subject matter has splashed out of theological discourse into the
Andrew J. Byers
wiley   +1 more source

Design of a board game with augmented reality [PDF]

open access: yesFME Transactions, 2019
This paper presents the design process of a board game with augmented reality. The board games have remained attractive in this time of complete digitalization. The experience of hands on play has been the key feature of the board game. By introducing AR
Rizov Tashko   +2 more
doaj  

Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction

open access: yesReS Futurae, 2018
The time travel genre might be considered as one the major science fiction themes, maybe a sub-genre in itself on account of the invariable characteristics of its variations in litterature, cinema - starting in the fifties- and more recently in ...
Clément Personnic, Yannick Kernec’h
doaj   +1 more source

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