Results 51 to 60 of about 46,390 (244)
Conceptual Approach to the Pedagogy of Serious Games
The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an active
María Rosa Fernández-Sánchez +2 more
doaj +1 more source
Designing and evaluating sociability in online video games [PDF]
The emergence of Online Video Games has led to new ways of socializing with friends. Nowadays a good online game is also associated with the pleasure of socializing and interaction with other players. One cannot play such a game solitarily in a meaningful sense without interacting with the other players.
Georgios Christou +4 more
openaire +3 more sources
Abstract In this article, I analyze the co‐constitution of race and neoliberalism within the discourse of an English language classroom. Appealing to modernist/colonial histories of race and capital, I first examine how racial neoliberalism produces a normalized, unmarked subject‐position through the conflation of moral responsibility with human ...
Justin Lance Pannell
wiley +1 more source
Cognitive behavioral game design: a unified model for designing serious games
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change.
Katryna eStarks
doaj +1 more source
Multiple management strategies exist to combat bird damage to agriculture. We explored combining two tools, drones as frightening devices and an avian repellent, to assess effectiveness of an integrated method to deter large flocks on complex landscapes. We evaluated the ability of a spraying drone (DJI Agras MG‐1P) deploying Avian Control (i.e. active
Jessica L. Duttenhefner +2 more
wiley +1 more source
Organic Representation as a Critical Media Approach to Leadership Studies in Popular Culture
ABSTRACT This article applies the critical media concept of organic representation to leadership studies as an analytic of how various creators in popular culture today are not just writing inclusive storytelling but, more notably, modeling new modes of production and self‐presentation that are actively challenging hegemonic industry practices and ...
Raffi Sarkissian
wiley +1 more source
How can games be used to reduce biases and biased behavior toward those people with special needs—if at all? In this paper I contextualize biases toward people with special needs, and also investigate possible intervention to encourage bias reduction.
Karen Schrier
doaj
The purpose of this article is to propose a method for analyzing the ideological content of video games while taking into account the agency of the players. The interactivity of video games as a medium has been attracting the attention of researchers for
Leonid V. Moyzhes
doaj +1 more source
Le designer de jeux vidéo comme agent d’évolution à l’ère du jeu casual
This article aims to demonstrate the importance of video game designers as agent of progress. This work is based on a study whose main purpose is to better define casual games while using the video game designers' professional knowledge.
Laureline Chiapello
doaj +1 more source
Is Less Actually More? The Usefulness Of Educational Mini-games [PDF]
Interest in educational gaming is on the rise once again, and particular interest has started to peak in the area of lightweight educational mini-games.
David Argles +5 more
core +1 more source

