Results 61 to 70 of about 46,390 (244)
ABSTRACT Aim This study examined associations between parental attitudes towards children's screen time, children's screen use, and their language skills. Methods Subjects were 315 children aged 36 to 42 months and their parents from Croatia, Estonia, Finland and Poland.
R. Mustonen +11 more
wiley +1 more source
Casual Empire: Video Games as Neocolonial Praxis
As a media form entwined in the U.S. military-industrial complex, video games continue to celebrate imperialist imagery and Western-centric narratives of the great white explorer (Breger, 2008; Dyer-Witheford & de Peuter, 2009; Geyser & ...
Sabine Harrer
doaj +2 more sources
The Embryonic Development of the Cotylean Polyclad Phrikoceros jannetae
ABSTRACT Polyclads exhibit distinct developmental modes ranging from direct to indirect development, with several transitional stages also recognised. The existence of an indirect developmental mode in polyclads with a planktonic life history stage in the form of a free‐swimming larva is unique among all free‐living flatworms and makes polyclads a ...
Mehrez Gammoudi +6 more
wiley +1 more source
Validation of Serious Games Attributes Using the Technology Acceptance Model [PDF]
The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton.
Richard Crowder +5 more
core +1 more source
Social and Emotional Functions of Institutional Touch in the Relational Care of Young Children
ABSTRACT This study reports results concerning close embodied practices, involving touch, in early childhood care settings in Sweden during the COVID‐19 pandemic. The data—video recordings of everyday practices in contexts of childcare—were collected during various phases of the pandemic. The study demonstrates a broad range of uses of touch, by adults
Asta Cekaite, Madeleine Wirzén
wiley +1 more source
On Making Good Games - Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features [PDF]
This paper uses a framework of player virtues to perform a theoretical exploration of what is required to make a game good. The choice of player virtues is based upon the view that games can be seen as implements, and that these are good if they ...
Björk, Staffan, Bj\uf6rk, Staffan
core
Understanding South Korean Immigrant Adolescents' Experiences of Staying Home Alone
ABSTRACT Adequate caregiver supervision is crucial for the well‐being of children and adolescents, helping to promote healthy development and to prevent injuries and emotional–behavioural problems. The transition from childhood to adolescence requires careful consideration of cultural norms.
Sol Park, Mónica Ruiz‐Casares
wiley +1 more source
Video Games to Counter Discrimination and Disinformation
In recent years, discriminatory narratives linked to disinformation have fuelled hatred and prejudice, undermining social cohesion and increasing distrust in democratic institutions.
Federico Oppedisano
doaj +1 more source
Summary Background and Objectives: Diagnosing cicatricial alopecia is challenging. Even with histology, a definitive diagnosis cannot always be made. Line‐field confocal optical coherence tomography (LC‐OCT), a non‐invasive imaging method with high resolution used in vivo, has proven helpful in diagnosing scarring alopecia.
Marie‐Christine Nutz +5 more
wiley +1 more source
Summary Background The teaching of elementary skin lesions and the ABCDE rule are central components of undergraduate medical education in dermatology. This content is typically taught using photographs, moulages, or patient examples. Independent practice under supervision, however, is often difficult to implement in everyday clinical work ...
Conrad Hempel +3 more
wiley +1 more source

