Results 41 to 50 of about 46,390 (244)

Experimental and Numerical Investigation of Cedar Façade Flame Spread With Respect to Sidewall

open access: yesFire and Materials, EarlyView.
ABSTRACT In response to growing energy conservation and carbon neutrality efforts, façade systems incorporating wooden materials have attracted increasing attention, which in turn raises concerns about their combustibility. This study presents a combined experimental and numerical investigation of flame spread along cedar façades.
Xukun Sun   +6 more
wiley   +1 more source

Video games and creativity: The mediating role of psychological capital

open access: yesJournal of Creativity, 2023
Video games play a big part in many individuals’ lives, children and adults alike. A large body of research has investigated both the potential negative and positive effects of video games.
Maxence Mercier, Todd Lubart
doaj   +1 more source

Are Online Social Experiences Associated With General Interpersonal Problems? A Circumplex Assessment

open access: yesJournal of Clinical Psychology, EarlyView.
ABSTRACT Objective Social media use can promote social connection but also often includes negative experiences, raising questions about its associations with broader interpersonal functioning. Methods This preregistered study used the interpersonal circumplex (IPC) to examine associations of self‐reported online social support and negativity, and ...
Timothy W. Smith   +4 more
wiley   +1 more source

Cotton facilitates long‐distance seed dispersal by functioning as nest material for birds

open access: yesOikos, EarlyView.
Cotton (Cossypium) fibres, which grow naturally in bolls around the seeds of cotton plants, have been used for centuries to produce fabric. The presumed natural function of cotton is that these lightweight and fluffy fibres may support wind dispersal of the seeds inside.
Roos van der Meer   +6 more
wiley   +1 more source

A model for the creation of scripted sequences for serious game applications

open access: yesMokslas: Lietuvos Ateitis, 2023
This article presents a method for presenting information in an interactive application, using a method that video games use to create narrative – scripted sequences – while following the principles of instructional design.
Liudvikas Dapšys
doaj   +1 more source

Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation [PDF]

open access: yes, 2014
Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments.
Hamilton, Ian   +8 more
core   +1 more source

Using Trail Cameras to Monitor Culvert Connectivity in Wadeable Streams

open access: yesRiver Research and Applications, EarlyView.
ABSTRACT Anthropogenic barriers in aquatic habitats have led to fragmentation and decreased fish diversity worldwide. Road crossing barriers such as culverts are a significant source of fragmentation and can impede aquatic organism passage (AOP). Many large extent efforts to inventory road crossing barriers and prioritize restoration efforts do not ...
Lesley Twiner   +2 more
wiley   +1 more source

Observing the Coming of Age of Video Game Graphics: Exploring the historical development of video game graphics through distant viewing, hermeneutics and image clustering

open access: yesJournal of Open Humanities Data
The 1980s marked the arrival of microcomputers in our homes, as well as the advent of homebrew video game development (Swalwell, 2021). Next to working with the technological constraints of these early computers, many developers also had to figure out ...
Adrian Demleitner
doaj   +1 more source

“I'm a Good Guy Who Deserves Better, Yet Nobody Wants to Give me Better”: The Accounts of Nice Guys

open access: yesSymbolic Interaction, EarlyView.
Within Western popular culture and online discourse, a “Nice Guy” is someone who enacts niceness for which they believe they are owed, deserving of, or entitled to something in return—especially the romantic or sexual attention of women. In this study, we examine the use of accounts in personal narratives told in an anonymous online discussion forum ...
Brooke Weinmann, Dennis D. Waskul
wiley   +1 more source

Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley Parable

open access: yesCaracteres: Estudios Culturales y Críticos de la Esfera Digital, 2017
This paper focuses on the narrative of video games paying attention to resources and strategies borrowed from literature. I will approach a particular issue regarding the possibilities of video games as a suitable media to tell stories.
Alejandro Lozano
doaj  

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