Results 21 to 30 of about 46,390 (244)

Environmental Visualization and Exploration in Mobile Augmented Reality Games: Redefining the Spatial Affordances

open access: yesInteraction Design and Architecture(s), 2023
While spatiality in desktop and console interface video games has been widely studied, not many approaches have been made in the context of mobile augmented reality (MAR), an environment from which popular games such as Pokemon Go have emerged ...
Marta Fernández-Ruiz   +2 more
doaj   +1 more source

A video game design based on Emotiv Neuroheadset [PDF]

open access: yes2016 International Conference on Advanced Robotics and Mechatronics (ICARM), 2016
This paper presents our work on the development of a video maze game in Android system, and a new method to play the game using gyroscope and electromyography (EMG) signals obtained by a wireless Emotiv Neuroheadset. The TeamViewer software is used to share the computer screen and to transfer the data to an Android device, and the Emotiv EPOC headset ...
Rijin Raju   +3 more
openaire   +3 more sources

Do We Need Permission to Play in Public? The Design of Participation for Social Play Video Games at Play Parties and ‘Alternative’ Games Festivals

open access: yesMedia and Communication, 2018
Play is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and to relax. The advent of video games challenged traditional notions of play, introducing a single player experience to what had primarily been a communal ...
Lynn H. C. Love
doaj   +1 more source

Understanding the User Experience of AI Through the Lens of Game Studies

open access: yesEludamos, 2020
In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game developers making extensive use of AI technologies in their games.
Henrik Warpefelt, Magnus Johansson
doaj   +1 more source

Promoting game accessibility: Experiencing an induction on inclusive design practice at the global games jam [PDF]

open access: yes, 2013
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds.
Ghinea, G   +3 more
core   +1 more source

Designing Mixed-Initiative Video Games

open access: yesCoRR, 2023
The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always designed for content creators and have poor accessibility.
openaire   +2 more sources

Challenge Design and Categorization in Video Game Design [PDF]

open access: yes, 2014
In this paper, we examine how challenge is designed in games. Building on the paralitic system proposed by Stenros, we approach challenge design in two ways; first we look at how challenge is designed by the game creators, and then we look at how players approach games with challenges of their own as well as how often they participate in this kind of ...
Michael Brandse, Kiyoshi Tomimatsu
openaire   +1 more source

Videogames Evolution and their Graphic Line, an Approach Between Aesthetic and Technology. DOI: 10.37785/nw.v3n2.a10 (English version)

open access: yesÑawi: Arte, Diseño y Comunicación, 2019
There are many studies about the historical evolution of videogames, by considering, for decades, their creation as a technological milestone of obvious acceptance in the market.
Nayeth Idalid Solorzano   +2 more
doaj   +1 more source

Informative sound design in video games

open access: yesProceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, 2013
The importance of sound is quite well known in video games. Although frequently in the past sound was simply used to increase the immersion of the player. Now there is a growing interest in using sound as a means for providing the player with additional information.
Patrick Ng, Keith V. Nesbitt
openaire   +2 more sources

« Pour obtenir de l’aide, appuyez sur X ». La montée du paradigme d’assistance dans le design du jeu vidéo

open access: yesSciences du Jeu, 2015
In this article, we will explore the evolution of antagonization and assistance in video game design during its industrial period. To do so, we will divide our exploration in two sections.
­Carl Therrien, Mikaël Julien
doaj   +1 more source

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