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While spatiality in desktop and console interface video games has been widely studied, not many approaches have been made in the context of mobile augmented reality (MAR), an environment from which popular games such as Pokemon Go have emerged ...
Marta Fernández-Ruiz +2 more
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A video game design based on Emotiv Neuroheadset [PDF]
This paper presents our work on the development of a video maze game in Android system, and a new method to play the game using gyroscope and electromyography (EMG) signals obtained by a wireless Emotiv Neuroheadset. The TeamViewer software is used to share the computer screen and to transfer the data to an Android device, and the Emotiv EPOC headset ...
Rijin Raju +3 more
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Play is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and to relax. The advent of video games challenged traditional notions of play, introducing a single player experience to what had primarily been a communal ...
Lynn H. C. Love
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Understanding the User Experience of AI Through the Lens of Game Studies
In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game developers making extensive use of AI technologies in their games.
Henrik Warpefelt, Magnus Johansson
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Promoting game accessibility: Experiencing an induction on inclusive design practice at the global games jam [PDF]
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds.
Ghinea, G +3 more
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Designing Mixed-Initiative Video Games
The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always designed for content creators and have poor accessibility.
openaire +2 more sources
Challenge Design and Categorization in Video Game Design [PDF]
In this paper, we examine how challenge is designed in games. Building on the paralitic system proposed by Stenros, we approach challenge design in two ways; first we look at how challenge is designed by the game creators, and then we look at how players approach games with challenges of their own as well as how often they participate in this kind of ...
Michael Brandse, Kiyoshi Tomimatsu
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There are many studies about the historical evolution of videogames, by considering, for decades, their creation as a technological milestone of obvious acceptance in the market.
Nayeth Idalid Solorzano +2 more
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Informative sound design in video games
The importance of sound is quite well known in video games. Although frequently in the past sound was simply used to increase the immersion of the player. Now there is a growing interest in using sound as a means for providing the player with additional information.
Patrick Ng, Keith V. Nesbitt
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In this article, we will explore the evolution of antagonization and assistance in video game design during its industrial period. To do so, we will divide our exploration in two sections.
Carl Therrien, Mikaël Julien
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