Results 11 to 20 of about 46,390 (244)
Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice [PDF]
There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the ...
Konstantinos Chorianopoulos +1 more
doaj +2 more sources
Games on Games. Game Design as Critical Reflexive Practice [PDF]
Can video game design be compared to more formalized practices of scientific research or speculation within game studies? And, by virtue of an intellectual leap that in itself calls for discussion, can video games be considered as an efficient vehicle ...
Giovanni Caruso +4 more
doaj +1 more source
How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors.
openaire +3 more sources
The factory as a representation of video game dystopias
This paper explores the representations of factories in video games, in relation to dystopian fictional worlds. The representation of the factory, its role in video game storytelling, its connection with game design elements, are connected to the ways in
Francesco Toniolo
doaj +1 more source
Video Games, Design, and Aesthetic Experience
This paper places video games within the area of what I call “designed experiences”. Designed experiences are experiences – in the real world or via media – that are designed to elicit specific effects or affects. In previous work I have investigated how
James Paul Gee
doaj +1 more source
Exploring User Experience from an Emotional Context When Designing Immersive Games for Education
In the past decade, the science of learning has taken on a fresh approach through the conceptual incorporation video games. Educational games are now regarded as an effective method to engage the present generation of constantly distracted youths ...
Tan Chin Ike +3 more
doaj +1 more source
The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and constraints engendered by
Grégoire Cattan +3 more
doaj +1 more source
The Relationship between Video Games Usage and Cognitive Functions among Adolescents in Qassim Region, Kingdom of Saudi Arabia (KSA). [PDF]
Background: In recent decades, adolescents and children use video games as a source of entertainment most of the time. In some children it may reach level of addiction. Video games usage may be beneficial or harmful for adolescents and children.
Azza Elsayed Abd Elfatah Arafat
doaj +1 more source
Healthy Gaming – Video Game Design to promote Health [PDF]
Summary Background: There is an increasing interest in health games including simulation tools, games for specific conditions, persuasive games to promote a healthy life style or exergames where physical exercise is used to control the game.
E, Brox +2 more
openaire +2 more sources
The Racing-Game Effect: Why Do Video Racing Games Increase Risk-Taking Inclinations? [PDF]
The present studies investigated why video racing games increase players’ risk-taking inclinations. Four studies reveal that playing video racing games increases risk taking in a subsequent simulated road traffic situation, as well as risk-promoting ...
Kastenmüller, Andreas +13 more
core +1 more source

