Results 81 to 90 of about 46,390 (244)
A conceptual framework for serious games and its validation
This research introduces a conceptual framework for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation.
Yusoff, Amri
core
ABSTRACT In hit‐driven industries, product development is associated with a right‐skewed unconditional distribution of performance, and products in the right tail have outsized impacts. Understanding how exceptional performance is generated can improve resource allocation, but the literature advances two different narratives: one emphasizes postrelease
Darren Filson
wiley +1 more source
Posthumanism and Cybernetic Art: An Esthetic Exploration of Technology and Human Identity
ABSTRACT Posthumanism is a contemporary intellectual movement that redefines the relationship between humans, technology, biology, and culture. While questioning the traditional humanist perspective that places humans at the center of the universe, it also examines the transformative effects of technology on human identity.
Evren Kavukcu
wiley +1 more source
Speaker Perceptions of Americanisms in Nigerian English
ABSTRACT This study investigates the perceptions of Americanisms among three generations of Nigerians. While prior research has provided quantitative evidence for American influence in contemporary Nigerian English, the role of language beliefs and ideologies in mediating such changes remains underexplored.
Temitayo Olatoye
wiley +1 more source
Vertical Integration, Exclusivity and Game Sales Performance in the U.S. Video Game Industry [PDF]
This paper empirically investigates the relation between vertical integration and video game performance in the U.S. video game industry. For this purpose, we use a widely used data set from NPD on video game montly sales from October 2000 to October ...
Warzynski, Frédéric, Gil, Ricard
core +1 more source
Student participation in serious games design
Serious games can be defined simply as games with an educational intent. These games are regularly positioned within a curriculum as simple teaching agents and often lack meaningful participation from learners in their development.
Bates, MI
core
Defining voice design in video games [PDF]
Currently, voice design is a largely undocumented area of game audio. In order to establish a broader understanding of the topic, this thesis explores and documents the voice design process and aims to highlight its role within game development. This
Holmes, Thomas
core
Creator’s discussion of the growing focus on, and potential of, storytelling in video game design
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtful experiences. In its common media presence it is represented as frequently dealing with content that is excessively violent and usually expressing ...
Mata Haggis
doaj +1 more source
Profiling the Educational Value of Computer Games
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning.
Alejandra Recio-Saucedo +7 more
core
The evolutionary psychology of the human pointing gesture
The human pointing gesture is a species‐unique and species‐universal form of communication that depends on humans' especially powerful forms of cooperative cognition and motivation. I have previously hypothesized that the pointing gesture evolved as a behavioral tool empowering individuals to better coordinate their interdependent collaborative ...
Michael Tomasello
wiley +1 more source

