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Assessing the Impact of Virtual Reality, Augmented Reality, and Video Games on Improving Post-Traumatic Stress Disorder Symptoms: A Systematic Review and Meta-Analysis. [PDF]
Goharinejad S +4 more
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Optimizing the Interaction System for Treadmill Video Games Using a Smartphone's Front Camera. [PDF]
Martin MY +3 more
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Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
This paper describes our experience and observations in creating an experimental interdisciplinary course focusing on sound design and its implementation in computer games. This paper provides a model for others that may want to develop similar courses that focus on interdisciplinary collaboration in this genre.
Richert Wang, Vincent Olivieri
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This paper describes our experience and observations in creating an experimental interdisciplinary course focusing on sound design and its implementation in computer games. This paper provides a model for others that may want to develop similar courses that focus on interdisciplinary collaboration in this genre.
Richert Wang, Vincent Olivieri
openaire +1 more source
2021
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of level designers across the games industry. The increasingly complex role of the level designer requires technical and creative skill as it brings together architecture, art, player psychology ...
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Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of level designers across the games industry. The increasingly complex role of the level designer requires technical and creative skill as it brings together architecture, art, player psychology ...
openaire +1 more source
Exploring Educational Video Game Design
2011The aim of this chapter is to explore two educational video games as a repository for action and meaning-making. Rixdax and El Patron feature two different game genres and designs. Through a comparative analysis, it will be shown how these two games actually address very different learning goals and also seem to miss a crucial aspect of learning ...
Anna Åkerfeldt, Staffan Selander
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