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Video Game Level Design

2021
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of level designers across the games industry. The increasingly complex role of the level designer requires technical and creative skill as it brings together architecture, art, player psychology ...
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Synechism in the Video Games Design

2015
The authors present an analysis of the first set of elements belonging to the interactive design categories: layout (naturalness of metaphor) and content (storytelling), which make up synechism in video game design. In addition, they examine the evolution of the notion of the video game in relation to the advance of the software and hardware.
Francisco V. Cipolla-Ficarra   +2 more
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Gambit: A Prototyping Approach to Video Game Design

IEEE Software, 1984
Video game designers don't have to be assembly language programmers. Their creative talents can be expressed in a prototyping language.
Tracy Larrabee, Chad L. Mitchell
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Designing Stories for Educational Video Games

International Journal of Web-Based Learning and Teaching Technologies, 2017
The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A good way to maintain motivation is to use a good story that is used as guiding thread with which to contextualize the other video ...
José Rafael López-Arcos   +3 more
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Design facial appearance for roles in video games

Expert Systems with Applications, 2009
Roles in video games often serve as avatars of players. Different game players may have their particular preferences on a role's facial appearance. It would be desirable to allow players to customize the design of roles. This paper presents two methods for recommending a roles' facial appearance for a particular game player and illustrates the two ...
Shang Hwa Hsu   +2 more
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Empirical Review of Challenge Design in Video Game Design

2013
In this paper, we examine the concept of challenge in video games and argue that the current way of defining challenge is faulty in nature. Since challenge should be considered a core component to any digital video game, it is of importance that we understand the concept of challenge in-depth while designing games.
Michael Brandse, Kiyoshi Tomimatsu
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Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game

International Journal of Human–Computer Interaction
Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a ...
Francisco L. Gutiérrez   +4 more
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Searching for Concurrent Design Patterns in Video Games

2009
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicore, most existing video game engines are essentially sequential and thus cannot easily take advantage of this hardware.
Micah J. Best   +11 more
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Collaborative Video Game Design Work and Diversity

Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
This overview describes my ongoing dissertation research on diversity within collaborative video game design. First, I explain why research into daily work within this field is needed, especially with a focus on diversity. Next, I briefly review previous research and identify three key areas for considering diversity in the field: participation of ...
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User Experience Research and Design in Video Games

Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
The goal of this online course is to teach participants how to use user experience (UX) methods in game design. There are three separate parts to the course plan: UX design for games, games user study, and game analytics. The course materials come from our book called "Games User Research,"which was released by Oxford University Press in 2018.
Lennart E. Nacke   +2 more
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