Results 151 to 160 of about 160,843 (279)
A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors. [PDF]
Kim HS +9 more
europepmc +1 more source
Promise‐Keeping Reputations in an Investment Game: An Experimental Investigation
ABSTRACT We design a controlled laboratory experiment to mitigate moral hazard problems in livestream shopping when sellers make promises to buyers. In our experiment, the promise‐keeping reputation mechanism allows sellers to send promises to buyers while buyers can observe the sellers' historical promise‐keeping records. Results demonstrate that bare
Ninghua Du, Qun Zhao
wiley +1 more source
Exergaming (physically active video gaming) for mental health service users in a community mental health care setting: an ethnographic observational feasibility study. [PDF]
Roberts SH, Bailey J.
europepmc +1 more source
Not Just Half a Doctor: Promoting Humanism During Stressful Times
Annals of the Child Neurology Society, EarlyView.
Nigel S. Bamford +7 more
wiley +1 more source
ABSTRACT Introduction Research to understand the role of social media use (SMU) in explaining deteriorating adolescent mental health has been limited by broad, nonspecific measures of social media use, specifically ‘time spent on social media’. These measures provide insufficient detail to capture specific risk and protective factors to users.
Amanda M. Sursely +3 more
wiley +1 more source
Tendinopathies in Video Gaming and Esports. [PDF]
McGee C, Ho K.
europepmc +1 more source
ABSTRACT Introduction Technology plays a dual role in adolescents' lives, offering valuable avenues for social engagement and support while also introducing risks of social comparison, harassment, and loneliness. Qualitative data that centers on adolescent voices and contexts can illuminate the interplay of these protective and risk factors.
Xiaoqi Ma +5 more
wiley +1 more source
mHealth video gaming for human papillomavirus vaccination among college men-qualitative inquiry for development. [PDF]
Darville-Sanders G +7 more
europepmc +1 more source
ABSTRACT Introduction Youth Participatory Action Research (YPAR) positions adolescents as co‐researchers to investigate and address social issues affecting their lives. While YPAR has gained global prominence, comparative research examining how it is conceptualized and practiced across regional contexts remains limited.
John Diaz +5 more
wiley +1 more source
Active video gaming in primary ciliary dyskinesia: a randomized controlled trial. [PDF]
Sonbahar-Ulu H +7 more
europepmc +1 more source

