Results 151 to 160 of about 160,843 (279)

A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors. [PDF]

open access: yesJ Behav Addict, 2023
Kim HS   +9 more
europepmc   +1 more source

Promise‐Keeping Reputations in an Investment Game: An Experimental Investigation

open access: yesInternational Studies of Economics, EarlyView.
ABSTRACT We design a controlled laboratory experiment to mitigate moral hazard problems in livestream shopping when sellers make promises to buyers. In our experiment, the promise‐keeping reputation mechanism allows sellers to send promises to buyers while buyers can observe the sellers' historical promise‐keeping records. Results demonstrate that bare
Ninghua Du, Qun Zhao
wiley   +1 more source

Not Just Half a Doctor: Promoting Humanism During Stressful Times

open access: yes
Annals of the Child Neurology Society, EarlyView.
Nigel S. Bamford   +7 more
wiley   +1 more source

Time Out: A Scoping Review of Non‐Duration Based Social Media Use Measures and Adolescent Mental Health

open access: yesJournal of Adolescence, EarlyView.
ABSTRACT Introduction Research to understand the role of social media use (SMU) in explaining deteriorating adolescent mental health has been limited by broad, nonspecific measures of social media use, specifically ‘time spent on social media’. These measures provide insufficient detail to capture specific risk and protective factors to users.
Amanda M. Sursely   +3 more
wiley   +1 more source

Tendinopathies in Video Gaming and Esports. [PDF]

open access: yesFront Sports Act Living, 2021
McGee C, Ho K.
europepmc   +1 more source

Bridging Early Adolescents' Online and In‐Person Experiences: Qualitative Explorations of Emotional and Relational Well‐Being in the Post‐COVID‐19 Era

open access: yesJournal of Adolescence, EarlyView.
ABSTRACT Introduction Technology plays a dual role in adolescents' lives, offering valuable avenues for social engagement and support while also introducing risks of social comparison, harassment, and loneliness. Qualitative data that centers on adolescent voices and contexts can illuminate the interplay of these protective and risk factors.
Xiaoqi Ma   +5 more
wiley   +1 more source

mHealth video gaming for human papillomavirus vaccination among college men-qualitative inquiry for development. [PDF]

open access: yesMhealth, 2022
Darville-Sanders G   +7 more
europepmc   +1 more source

Evaluating Youth Participatory Action Research in the Americas: Comparative Insights on Empowerment, Methodologies, and Social Change

open access: yesJournal of Adolescence, EarlyView.
ABSTRACT Introduction Youth Participatory Action Research (YPAR) positions adolescents as co‐researchers to investigate and address social issues affecting their lives. While YPAR has gained global prominence, comparative research examining how it is conceptualized and practiced across regional contexts remains limited.
John Diaz   +5 more
wiley   +1 more source

Active video gaming in primary ciliary dyskinesia: a randomized controlled trial. [PDF]

open access: yesEur J Pediatr, 2022
Sonbahar-Ulu H   +7 more
europepmc   +1 more source

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