Results 1 to 10 of about 56,195 (239)
Videogame researchers have long considered the role videogames play in different cultural, social, and political contexts around the world. However, when it comes to researching videogame production, literature on the nominally global videogame industry ...
Brendan Keogh, Mahsuum Daiiani
doaj +4 more sources
The aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement. The study followed the scale development procedure to develop an instrument to measure the construct of consumer ...
Amir Zaib Abbasi +2 more
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Phenomenon of Videogame Culture in Modern Society
In given article the philosophical reflection of the game as a special type of social reality with its specific subject-object and subject-subject relations is conducted.
Olexander Horban +2 more
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Videogame training increases clinical well-being, attention and hippocampal-prefrontal functional connectivity in patients with schizophrenia [PDF]
Recent research shows that videogame training enhances neuronal plasticity and cognitive improvements in healthy individuals. As patients with schizophrenia exhibit reduced neuronal plasticity linked to cognitive deficits and symptoms, we investigated ...
Maxi Becker +3 more
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Space Age Grand Narratives in Videogames [PDF]
The phenomenon of outer space has become ingrained in the various levels of human culture. A feature of modern views on the phenomenon of outer space is its human-sizedness.
Oleksandr Horban, Mariia Maletska
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Digital media has become an integral part of adolescents' lives. Mirroring this trend, food and non-alcoholic beverage (hereafter: food) brands increasingly promote products in digital media to maximise reach with young consumers. Videogame livestreaming
Rebecca Evans +5 more
semanticscholar +1 more source
Cryptogames: The promises of blockchain for the future of the videogame industry
Videogames are an increasingly prominent use case for blockchain technology (what has been termed ‘cryptogaming’). Drawing on documents, such as industry presentations, social media posts, interviews and white papers, this article analyses discourses ...
Ben Egliston, M. Carter
semanticscholar +1 more source
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to stay-at-home and quarantine restrictions, which has led to further concerns regarding the wellbeing impacts of videogames.
Jessica Formosa +3 more
semanticscholar +1 more source
Cinematic adaptations of videogames are an increasingly common feature of film culture, and the adaptive relationship between these mediums is an increasingly common subject of film and videogame studies.
Mike Sell
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This study aims to investigate the impact of personality dimensions on consumer videogame engagement. We distributed the study questionnaire to gamers aged 16-19 years and managed to get three-hundred-and-eighty valid respondents who provided data in the
Amir Zaib Abbasi +5 more
doaj +1 more source

