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An Iranian Videogame Industry? Localizing Videogame Production Beyond The “Global” Videogame Industry

open access: yesMedia Industries, 2022
Videogame researchers have long considered the role videogames play in different cultural, social, and political contexts around the world. However, when it comes to researching videogame production, literature on the nominally global videogame industry ...
Brendan Keogh, Mahsuum Daiiani
doaj   +4 more sources

Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation

open access: yesInternational Journal of Computer Games Technology, 2017
The aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement. The study followed the scale development procedure to develop an instrument to measure the construct of consumer ...
Amir Zaib Abbasi   +2 more
doaj   +2 more sources

Phenomenon of Videogame Culture in Modern Society

open access: yesStudia Warmińskie, 2019
In given article the philosophical reflection of the game as a special type of social reality with its specific subject-object and subject-subject relations is conducted.
Olexander Horban   +2 more
doaj   +2 more sources

Videogame training increases clinical well-being, attention and hippocampal-prefrontal functional connectivity in patients with schizophrenia [PDF]

open access: yesTranslational Psychiatry
Recent research shows that videogame training enhances neuronal plasticity and cognitive improvements in healthy individuals. As patients with schizophrenia exhibit reduced neuronal plasticity linked to cognitive deficits and symptoms, we investigated ...
Maxi Becker   +3 more
doaj   +2 more sources

Space Age Grand Narratives in Videogames [PDF]

open access: yesФилософия и космология, 2022
The phenomenon of outer space has become ingrained in the various levels of human culture. A feature of modern views on the phenomenon of outer space is its human-sizedness.
Oleksandr Horban, Mariia Maletska
doaj   +1 more source

Recall of food marketing on videogame livestreaming platforms: Associations with adolescent diet-related behaviours and health.

open access: yesAppetite, 2023
Digital media has become an integral part of adolescents' lives. Mirroring this trend, food and non-alcoholic beverage (hereafter: food) brands increasingly promote products in digital media to maximise reach with young consumers. Videogame livestreaming
Rebecca Evans   +5 more
semanticscholar   +1 more source

Cryptogames: The promises of blockchain for the future of the videogame industry

open access: yesNew Media & Society, 2023
Videogames are an increasingly prominent use case for blockchain technology (what has been termed ‘cryptogaming’). Drawing on documents, such as industry presentations, social media posts, interviews and white papers, this article analyses discourses ...
Ben Egliston, M. Carter
semanticscholar   +1 more source

Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic

open access: yesComputers in Human Behavior, 2022
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to stay-at-home and quarantine restrictions, which has led to further concerns regarding the wellbeing impacts of videogames.
Jessica Formosa   +3 more
semanticscholar   +1 more source

What Is a Videogame Movie?

open access: yesArts, 2021
Cinematic adaptations of videogames are an increasingly common feature of film culture, and the adaptive relationship between these mediums is an increasingly common subject of film and videogame studies.
Mike Sell
doaj   +1 more source

The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games

open access: yesIEEE Access, 2021
This study aims to investigate the impact of personality dimensions on consumer videogame engagement. We distributed the study questionnaire to gamers aged 16-19 years and managed to get three-hundred-and-eighty valid respondents who provided data in the
Amir Zaib Abbasi   +5 more
doaj   +1 more source

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