Results 31 to 40 of about 56,214 (258)
Videogame development training approach: A Virtual Reality and open-source perspective [PDF]
Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the
David Bonilla Carranza +2 more
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História no videogame, videogame como história [PDF]
<p><strong>Resenha de: </strong>CHAPMAN, Adam. 2016. <em>Digital games as history</em>: how videogames represent the past and offer access to historical practice. Nova York, Routledge, 290 p.</p>
openaire +1 more source
Adherence to home-based videogame treatment for amblyopia in children and adults
Clinical relevance: Home-based videogame treatments are increasingly popular for amblyopia treatment. However, at-home treatments tend to be done in short sessions and with frequent disruptions, which may reduce the effectiveness of binocular visual ...
Tina Y Gao +21 more
semanticscholar +1 more source
From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
Videogames can transform the perspectives and attitudes of players. Prior discussion on this transformative potential has typically been limited to non-entertainment videogames with explicit transformational goals. However, recreational gaming appears to
Jaakko Väkevä +2 more
semanticscholar +1 more source
Assessing Digital Maturity in Chile’s Mining Cluster: A Multi-Dimensional Model-Based Approach
As digitalization reshapes industrial ecosystems, small and medium-sized enterprises (SMEs) in resource-based economies face growing pressure to adapt. This study examines the digital maturity of supplier firms within Chile’s Antofagasta mining cluster ...
Aurora Sánchez-Ortiz +3 more
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Culture de la convergence chez les créatifs de jeux vidéo
The data presented here are taken from two doctoral research projects, partially conducted in the same field of enquiry — videogame design in Montréal.
Damien Charrieras, Myrtille Roy-Valex
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The Industry and Policy Context for Digital Games for Empowerment and Inclusion:Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification [PDF]
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and ...
Misuraca, Gianluca, Stewart, James
core +1 more source
This article demonstrates the significance of military videogames, exploring the changes in representations (how war is depicted) and production processes (the links between the military and videogames industries) that have occurred from the 1990s to the present.
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Western society has an increasing proportion of older adults. Increasing age is associated with a general decrease in the control over task-relevant mental processes.
Lorenza S Colzato +3 more
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Writing a Videogame: Rhetoric, Revision, and Reflection
This essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the ...
Kendall Gerdes, Melissa Beal, Sean Cain
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