Results 81 to 90 of about 56,214 (258)
Slowing in information processing speed (IPS) is the key cognitive deficit in multiple sclerosis (MS). Testing IPS in different cognitive load conditions by using computerized tools might reveal initial IPS slowness underestimated by classic paper-and ...
Marco Pitteri +5 more
doaj +1 more source
Abstract Aims The current study measured the extent to which different neurobehavioral indices of incentive‐motivational salience attribution to alcohol cues predict alcohol craving and consumption in the natural environment. Design, setting, and participants Laboratory study at a university in Missouri, USA, followed by a smartphone‐based 21‐day ...
Roberto U. Cofresí +4 more
wiley +1 more source
Videogames and logical mathematical ability: the Game-Over project
Focus of this paper is the possibility to broaden the learning experience by using videogames to promote a “learning by doing” methodology.Purpose of the “Game-Over” project was in fact giving, through designing and implementation of a videogame ...
Liliana D'Angelo
doaj +1 more source
‘The Time Is out of Joint’: Interactivity and Player Agency in Videogame Adaptations of Hamlet
Although Shakespeare and his plays have been a frequent subject of videogame adaptations in the past, these have often been confined to either theatre-making games (which present the staging of Shakespeare plays using the mechanisms of strategy or ...
Julian Novitz
doaj +1 more source
Association Between Health‐Related Physical Fitness and Cognition in Preschoolers: MOVI‐HIIT Study
ABSTRACT Preschoolers with better health‐related physical fitness (HRPF) have better cognitive and brain functioning. This study examined the associations between health‐related physical fitness and cognitive domains in preschool children, including the independent role of fitness components, potential moderators, and links to low cognitive achievement.
María E. Visier‐Alfonso +5 more
wiley +1 more source
Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments [PDF]
A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow ...
Gualeni, Stefano
core
Being Bad in a Video Game can Make Us Morally Sensitive [PDF]
Several researchers have demonstrated that the virtual behaviors committed in a video game can elicit feelings of guilt. Researchers have proposed that such guilt could have prosocial consequences.
Grizzard, Matthew +4 more
core +1 more source
Beyond Self‐Reports: The Role of Passion and Behavioural Indicators in Social Gaming
ABSTRACT While prior research on social video game play has emphasised the potential value of objective behavioural indicators, few studies have actually incorporated them. This study addresses this gap by combining survey data with large‐scale behavioural metrics.
Andreas Winklbauer +3 more
wiley +1 more source
As relações de companheirismo entre pessoas e animais são recorrentes na ficção, seja no cinema, seja na literatura. Logo, pensar nesses relacionamentos é debater formas particulares das vivências humanas.
Aline Conceição Job da Silva
doaj
Gaming capital: Rethinking literacy [PDF]
This paper is part of the symposium: Gameplay, gameplayers and gaming capital: Exploring intersections between games, education and adolescent subjectivities in virtual worlds PEER REFEREEING REQUIRED In rethinking literacy education in light of ...
Apperley, Thomas, Walsh, Christopher
core

