A videogame for perceived risk of harm from opioid misuse in adolescents: a randomized controlled trial. [PDF]
Boomer T +5 more
europepmc +1 more source
Using games to identify adolescents at risk for substance misuse-a proof-of-concept study. [PDF]
Aneni K +7 more
europepmc +1 more source
Educational games for self-care of people with intestinal ostomies: a scoping review. [PDF]
Vicente C +4 more
europepmc +1 more source
Methodological Considerations and Effectiveness for Ecologically Valid Mental Fatigue Inducement in Sports: A Systematic Review. [PDF]
Bian C +7 more
europepmc +1 more source
Problematic Digital Behaviors, Procrastination, and Psychological Well-Being: An Integrative Explanatory Model of Happiness in Young Adults. [PDF]
Carrasco-Reig M +4 more
europepmc +1 more source
Substance use in Spanish adolescent gamblers before and after the COVID-19 pandemic state of alarm: a population-based study. [PDF]
Palacios-Ceña D +6 more
europepmc +1 more source
Trends in problematic gambling among school-aged adolescents based on three Spanish nationwide population-based studies (2018-2023): a gender-based analysis of risk and protective factors. [PDF]
Palacios-Ceña D +6 more
europepmc +1 more source
Using game performance measure to assess upper limb motor function in children with neuromotor disorders: a systematic review. [PDF]
Rose-Dulcina K, Armand S, Cacioppo M.
europepmc +1 more source
HaptiKart: An engaging videogame reveals elevated proprioceptive bias in individuals with autism spectrum disorder. [PDF]
Lidstone DE +4 more
europepmc +1 more source
Testing Multiple Delivery Methods of the Virtual Exercise Games for Youth with T1D Peer Intervention: Protocol Development and Feasibility. [PDF]
Ash GI +14 more
europepmc +1 more source

