Results 81 to 90 of about 2,159 (183)

Operationalizing the United Nations’ Sustainable Development Goals: a Game Jam Experience

open access: yesInternational Journal of Serious Games
This study investigates the educational potential of Game Jams (GJs) for promoting critical engagement with the United Nations’ Sustainable Development Goals (SDGs) among undergraduate videogame students.
Filipe Luz   +4 more
doaj   +1 more source

Explicit and implicit narratives in the co-design of videogames [PDF]

open access: yes, 2015
This paper discusses key narrative design challenges posed by an on-going multi-disciplinary research project, Maritime City. The paper focuses on how narrative has, in different ways, been at the centre of the design process and on how principles of co-design might be used and adapted to address the challenges posed by the project.
Davies, Rosamund, Flynn, Ryan
openaire  

Studying Believability in Videogame Creature Design

open access: yes, 2020
Videogames are shifting towards creating, and simulating, meticulously detailed environments, and worlds. It becomes evident that, in order to support this worldbuilding process, they must be populated by beings. These beings can come in the form of creatures.
openaire   +1 more source

Rappresentazione dello spazio ed egocentrismo percettivo

open access: yesFormazione & Insegnamento, 2019
L’articolo presenta i risultati di una ricerca sulla rappresentazione dello spazio e sul perspective taking in età evolutiva, volta ad indagare due temi specifici: l’età in cui il bambino abbandona, di norma, l’egocentrismo percettivo, e le differenze ...
Pio Alfredo Di Tore
doaj  

Nostalgia Videogames as Playable Game Criticism

open access: yesG|A|M|E The Italian Journal of Game Studies, 2016
The aim of this paper is to consider the emergence of nostalgia videogames in the context of playable game criticism. Mirroring the development of the nostalgia film in cinema, an increasing number of developers are creating videogames that are evocative
Robin J.S. Sloan
doaj  

Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content. [PDF]

open access: yesImaging Neurosci (Camb)
Harel Y   +8 more
europepmc   +1 more source

Effects of Exposure to Non-Immersive Virtual Reality on Disgust and Anxiety: A Study on Non-Clinical Samples. [PDF]

open access: yesBehav Sci (Basel)
Mancone S   +6 more
europepmc   +1 more source

Design and Preliminary Evaluation of a Smart Orthotic Videogame Controller Dedicated to Children. [PDF]

open access: yesAnn Biomed Eng
Lazzari F   +10 more
europepmc   +1 more source

Playing video games in community spaces and adolescent loneliness: a cross-sectional study. [PDF]

open access: yesChild Adolesc Psychiatry Ment Health
Corbella-González A   +2 more
europepmc   +1 more source

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