Results 71 to 80 of about 2,159 (183)

Hyper-Ludicity, Contra-Ludicity, and the Digital Game

open access: yesEludamos, 2010
This article identifies and interrogates a primary design principle that exists across digital game genres and formats, articulated as ludicity. The article uses specific examples across videogame genres to communicate a spectrum of ludicity with two ...
Steven Conway
doaj   +1 more source

Efeitos do treinamento com Kinect Sports e Kinect Adventures na resistência da musculatura lombopélvica de adultos jovens saudáveis: ensaio clínico não randomizado

open access: yesFisioterapia e Pesquisa, 2016
RESUMO O treinamento com exergames (EXG) tem sido utilizado como técnica para prevenção em saúde, embora pouco se saiba sobre sua influência na resistência da musculatura da região lombopélvica.
Jéssica Zampier Natal   +5 more
doaj   +2 more sources

Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts

open access: yesG|A|M|E The Italian Journal of Game Studies, 2016
Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects.
Stefano Gualeni
doaj  

Videogame interventions and spatial ability interactions

open access: yesFrontiers in Human Neuroscience, 2014
Numerous research studies have been conducted on the use of videogames as tools to improve one’s cognitive abilities. While meta-analyses and qualitative reviews have provided evidence that some aspects of cognition such as spatial imagery are modified ...
Thomas S. Redick, Sean B. Webster
doaj   +1 more source

Design and implementation of a mathematical videogame

open access: yes, 2013
This paper presents videogames as a very useful tool in high studies with respect to mathematical matters. It describes the implementation of a videogame developed by its authors which makes it possible for students to reinforce mathematical concepts in a motivating environment. With this work we intend to contribute to the process of engaging a bigger
López González, M. Dolores   +3 more
openaire   +1 more source

Ghost 'n Found

open access: yesDIID
Created as part of a project of the Mauritian Order Foundation supported by the Piedmont Region, Ghost 'n Found is a site-specific cooperative gaming experience (for families, but also enjoyable solo), set in the Staffarda Abbey (Cuneo) and its village.
Matteo Pozzi, Claudia Molinari
doaj   +1 more source

Updating the Spatial Activities and Videogame Survey for Use in Development Research

open access: yesEducation Sciences
Childhood experiences and activities, including sports, videogames, and toys, have long been of interest in understanding cognitive development and later individual differences.
Joni M. Lakin   +5 more
doaj   +1 more source

HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION

open access: yesTravessias, 2012
THIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP ...
Raphael Schmitz da Silva, Ricardo Triska
doaj  

La ludicisation des pratiques d’écriture sur Internet : une étude des fanfictions comme dispositifs jouables

open access: yesSciences du Jeu
This paper aims for studying the ludification phenomenon through one of its realizations: the introduction of play in the writing of fan fictions on the Internet. According to the perspective of the "play studies" (Triclot, 2011) and of the "play design"
Fanny Barnabé
doaj   +1 more source

SCRUM methodology for the design of serious videogames - TUTELAGANAS

open access: yes, 2022
This document exposes the experience of inter-school research between the school of legal sciences and the multimedia chain, where it is intended to support learning exercises on the issue of compliance with rights through the management and processing of the guardianship action.
Saza Garzón, Ilber Dario   +13 more
openaire   +1 more source

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