Results 61 to 70 of about 2,163 (182)
Bullying and cyberbullying have serious consequences for all those involved, especially the victims, and its prevalence is high throughout all the years of schooling, which emphasizes the importance of prevention.
Maite Garaigordobil +1 more
doaj +1 more source
ABSTRACT Background The preschool years are a crucial period for development. Stable environments and responsive caregivers support children's cognitive and motor development, two interrelated and essential domains. Caregiver smartphone use in front of children may reduce attention and responsiveness, which have been negatively associated with young ...
Marcelo Toledo‐Vargas +27 more
wiley +1 more source
Video-game play induces plasticity in the visual system of adults with amblyopia.
UnlabelledAbnormal visual experience during a sensitive period of development disrupts neuronal circuitry in the visual cortex and results in abnormal spatial vision or amblyopia.
Roger W Li +3 more
doaj +1 more source
ABSTRACT This article introduces video game ethics as an emergent field. It then focuses on some of the pressing issues distinctive of video game design, issues which arise predominantly from the making rather than the playing of games. Many issues in video game ethics arise from an asymmetry in the relationship between designer and player.
Eliya Cohen
wiley +1 more source
Teaching HCI Skills in Higher Education through Game Design: A Study of Students’ Perceptions
Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge. Therefore, a need to innovate in the teaching-learning processes to achieve an effective education arises. This article describes a proposal for teaching HCI through
Pedro C. Santana-Mancilla +5 more
doaj +1 more source
ABSTRACT Objectives War‐related stress may exacerbate parafunctional oral/postural habits and hinder the normalization of swallowing in children. Evidence for low‐burden myofunctional protocols remains limited, particularly in juveniles living in high‐stressor settings. This study described short‐term trajectories of swallowing rehabilitation status in
Nataliia Makhlynets +4 more
wiley +1 more source
Games can serve a critical function in many different ways, from serious games about real world subjects to self-reflexive commentaries on the nature of games themselves.
Pippin Barr
doaj
Abstract Contemporary research in TESOL spans a range of ethnographic approaches from ethnography of communication and language socialization to narrative inquiry, critical ethnography, autoethnography, and digital ethnography. The foci of ethnographic work have evolved from earlier work focusing on interactional approaches that examined how L2 ...
Peter Sayer
wiley +1 more source
Semi-Automatic Building Layout Generation for Virtual Environments
Creating floor plan layouts for houses, offices, hotels, or videogame levels is time-consuming. In several applications, the process starts with a bubble diagram or graph derived from a client’s requirements, which is then used as a basis for ...
Gabriel K. Sepulveda +4 more
doaj +1 more source
Design and Evaluation of an Adventure Videogame Based in the History of Mathematics
The present paper describes the design and evaluation of an adventure videogame developed to cover the mathematics primary school curriculum. The narrative of the game is based in the history of mathematics and, to win, the player needs to travel through time, starting from the ancient Egypt and finishing at the modern world.
Mariana Rocha, Pierpaolo Dondio
openaire +4 more sources

