Results 41 to 50 of about 2,163 (182)
Film Adaptation as Experimental Game Design
Film adaptation is a popular approach to game design, but it prioritizes blockbuster films and conventional “game-like” qualities of those films, such as shooting, racing, or spatial exploration.
Pippin Barr
doaj +1 more source
Screen Use, Child Development and Family Involvement in Children Aged 2–7 Years: A Systematic Review
ABSTRACT Introduction This study aimed to explore the effects of screen time on the development of children and the mediating role of families, following the PRISMA method. Methods Searches were conducted in Web of Science, Scopus and ERIC databases between 2020 and 2025.
Mónica Gomariz‐Martínez +2 more
wiley +1 more source
Beyond entertainment. Dinamiche culturali all’origine della gamification [PDF]
The gamification phenomenon has generated a complex debate over the years, characterized by divergent positions, several definitions and conflicting opinions.
Vincenzo Idone Cassone
doaj +1 more source
Abstract This article delineates a comprehensive framework for the achievement of effective metaverse governance that reflects the EU's current metaverse agenda and promotes respect for intellectual property rights. To do so, this article follows a two‐strand methodology. It engages in a doctrinal legal analysis and a policy‐oriented assessment.
Zoi Krokida, Ioanna Lapatoura
wiley +1 more source
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can ...
openaire +3 more sources
ABSTRACT Introduction Obesity and poor mental well‐being in childhood and adolescence are growing public health concerns with potential implications for a broad range of life outcomes. Understanding the longitudinal and potentially bidirectional relationship between weight status and mental well‐being is crucial for developing effective interventions ...
Stine Schramm +3 more
wiley +1 more source
Videogame Programming & Education: Enhancing Programming Skills Through Unity Visual Scripting
Videogames (VGs) are highly attractive for children and young people. Although videogames were once viewed mainly as sources of distraction and leisure, they are now widely recognised as powerful tools for competence development across diverse domains ...
Álvaro Villagómez-Palacios +2 more
doaj +1 more source
Abstract Urban blue spaces are increasingly recognised as important determinants of mental health. This empirical study investigates the mental health benefits of blue space exposure in Shkodra, Albania. Data from 534 respondents were collected through the Albanian Urban Blue Spaces (AUBS) Survey.
Samel Kruja +3 more
wiley +1 more source
Interventions for children with developmental coordination disorder: A scoping review
This scoping review identified 13 differing categories of interventions delivered to children with developmental coordination disorder worldwide ranging from task oriented, motor skills training, and sensorimotor approaches to sports training approaches and health promotion, with motor performance mostly reported as outcome and similar effectiveness ...
Dorothee Jelsma +9 more
wiley +1 more source
A Time‐Centred Perspective on Classroom‐Based Physical Activity
ABSTRACT Schools are recognized as a key setting for preventing physical inactivity–related health issues early in life. Despite schools offering a rich set of opportunities to integrate physical activity (PA) without disadvantages for learning, those opportunities are often underutilized in ‘traditional’ educational environments where PA is primarily ...
Fabian Herold +7 more
wiley +1 more source

