Results 41 to 50 of about 2,159 (183)
Out of the dark – Psychological perspectives on people's fascination with true crime
Abstract The success of the true crime media genre reflects humanity's avid curiosity about violence, deviance, and murder, yet psychological research on this phenomenon is lacking. In this article, we highlight why true crime consumption may be relevant to various research fields that go beyond simple media preferences.
Corinna Perchtold‐Stefan +5 more
wiley +1 more source
Interventions for children with developmental coordination disorder: A scoping review
This scoping review identified 13 differing categories of interventions delivered to children with developmental coordination disorder worldwide ranging from task oriented, motor skills training, and sensorimotor approaches to sports training approaches and health promotion, with motor performance mostly reported as outcome and similar effectiveness ...
Dorothee Jelsma +9 more
wiley +1 more source
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can ...
openaire +3 more sources
Abstract We examine how a single exploitative employer decision event, conceptualized as a shock, interacts with employees' accumulated perceived employer exploitation to amplify feelings of violation and influence adverse employee reactions. This interaction effect, and its boundary conditions, constitutes the primary theoretical contribution of the ...
Dorothea Roumpi +3 more
wiley +1 more source
Abstract This article delineates a comprehensive framework for the achievement of effective metaverse governance that reflects the EU's current metaverse agenda and promotes respect for intellectual property rights. To do so, this article follows a two‐strand methodology. It engages in a doctrinal legal analysis and a policy‐oriented assessment.
Zoi Krokida, Ioanna Lapatoura
wiley +1 more source
Videogame Programming & Education: Enhancing Programming Skills Through Unity Visual Scripting
Videogames (VGs) are highly attractive for children and young people. Although videogames were once viewed mainly as sources of distraction and leisure, they are now widely recognised as powerful tools for competence development across diverse domains ...
Álvaro Villagómez-Palacios +2 more
doaj +1 more source
ABSTRACT Introduction Obesity and poor mental well‐being in childhood and adolescence are growing public health concerns with potential implications for a broad range of life outcomes. Understanding the longitudinal and potentially bidirectional relationship between weight status and mental well‐being is crucial for developing effective interventions ...
Stine Schramm +3 more
wiley +1 more source
Videogame agency as a bio-costs contract
This paper presents a novel descriptive model for agency in videogames as communication. Literature pertaining to interactive works including videogames has identified the need to overcome dyadic perspectives of communication in such works.
Pedro Pinto Neves +2 more
doaj +1 more source
Abstract Urban blue spaces are increasingly recognised as important determinants of mental health. This empirical study investigates the mental health benefits of blue space exposure in Shkodra, Albania. Data from 534 respondents were collected through the Albanian Urban Blue Spaces (AUBS) Survey.
Samel Kruja +3 more
wiley +1 more source
Narrative design of sadness in Heavy Rain
Aware of all the problems videogames have faced trying to elicit sadness from its players, we decided to analyse the videogame Heavy Rain in virtue of its capabilities to induce sadness in the players.
Nelson Zagalo
doaj +1 more source

