Results 31 to 40 of about 2,159 (183)
War videogames raise a lot of controversy in the educational field and are by far the most played videogames worldwide. This study explores the factors that encouraged gamers to choose war videogames with a sample of 387 Call of Duty players.
Beatriz Elena Marcano Lárez
doaj +1 more source
An “Alternative to the Pen”? Perspectives for the Design of Historiographical Videogames
This article presents how the tools of videogame design can be used to convey historical arguments, and to what extent historians could benefit from creating such videogames. We begin by positioning our argument within the literature on the writing of history, linking it to formal and writing issues, which leads us to delve into various definitions of ...
openaire +2 more sources
Ludoformer Lovecraft : Sunless Sea comme mise en monde du mythe de Cthulhu
According to Lovecraft, any attempt to explicitly materialize the suggested horror within his works could only do harm to it. What are the videogame’s characteristics that are invoked to frame the ludic experience and address the challenge of the horror ...
Julien Bazile
doaj +1 more source
How can children and young people have a voice in urban treescapes?
Abstract Scientific understanding of climate change has, to date, failed to result in sufficient action. This paper proposes that a deficit model of top‐down learning and dissemination in relation to public engagement with science may be part of the problem, particularly when considering the attitudes, values and empowerment of children and young ...
Simon Carr +10 more
wiley +1 more source
We present some results of an ongoing research project where university engineering students were asked to construct videogames involving the use of physical systems models.
Angel PRETELÍN-RICÁRDEZ +1 more
doaj +1 more source
ABSTRACT Despite the growth of eSports, the sector faces critical challenges related to its sustainability. This research analyzes these issues from an environmental, social, and governance (ESG) perspective. This paper consists of a systematic literature review on eSports and its implications for sustainability.
M. Ertz +5 more
wiley +1 more source
Film Adaptation as Experimental Game Design
Film adaptation is a popular approach to game design, but it prioritizes blockbuster films and conventional “game-like” qualities of those films, such as shooting, racing, or spatial exploration.
Pippin Barr
doaj +1 more source
Split-Screen: Videogame History Through Local Multiplayer Design
Abstract By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic ...
Grabarczyk +2 more
openaire +4 more sources
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source
Beyond entertainment. Dinamiche culturali all’origine della gamification [PDF]
The gamification phenomenon has generated a complex debate over the years, characterized by divergent positions, several definitions and conflicting opinions.
Vincenzo Idone Cassone
doaj +1 more source

