Results 21 to 30 of about 2,159 (183)
Playability in Action Videogames: A Qualitative Design Model [PDF]
n the 1990s the videogame industry has managed to become the fastest growing segment of \ud the entertainment industry in America. However, only a very low number of videogame products \ud manage to cover the costs of production and generate earnings.
Carlo Fabricatore +2 more
openaire +4 more sources
Background: Several studies have highlighted the implications of impulsivity and novelty seeking for both the maintenance and the process of recovery from bulimia nervosa. Cognitive behavioral therapy (CBT) is the treatment of choice for bulimia nervosa,
Cristina eGiner-Bartolomé +10 more
doaj +1 more source
Engagement in physical activity and sleep duration are crucial to the adequate psychosocial and healthy development of children. Thus, the aim of this study was to develop an explanatory model of the relationships of physical activity and sleep duration ...
Gabriel González-Valero +5 more
doaj +1 more source
The Effectiveness of Family Education on Digital Game Addiction [PDF]
Harmful use of digital technologies is increasing among different age groups in society, especially children. Therefore, it is important to pay attention to this issue and educate families to empower them to deal with this issue properly.
Shokoufeh JaliliParvar +2 more
doaj +1 more source
Writing a Videogame: Rhetoric, Revision, and Reflection
This essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the ...
Kendall Gerdes, Melissa Beal, Sean Cain
doaj +1 more source
Multiple assessments, including a novel videogame methodology, were used to understand how viewing a Giant Screen film in four different formats affected both science identity associated with liking science and desire to be a scientist, and learning ...
Mina C. Johnson-Glenberg +2 more
doaj +1 more source
Culture de la convergence chez les créatifs de jeux vidéo
The data presented here are taken from two doctoral research projects, partially conducted in the same field of enquiry — videogame design in Montréal.
Damien Charrieras, Myrtille Roy-Valex
doaj +1 more source
Designing a Creature Believability Scale for Videogames [PDF]
This paper describes the design, and early evaluation of a scale aimed at assessing the believability of creatures in videogames. These creatures include all zoomorphic entities that do not qualify as fundamentally human-like, whether or not they have characteristics identifiable as anthropomorphic.
Nuno Barreto +2 more
openaire +1 more source
Los últimos resultados de las evaluaciones nacionales e internacionales demuestran que el aprendizaje de las matemáticas resulta complejo para los estudiantes mexicanos.
José Luis Fernández-Robles +3 more
doaj +1 more source
The state of Native representation in videogames
This commentary examines the state of Native representation in videogames from a Native perspective. Also, this commentary offers examples of Native Representation in Videogames from 1971 to 2025.
Thomas James Reed
doaj +1 more source

