Results 1 to 10 of about 2,140 (165)
Open design of a reproducible videogame controller for MRI and MEG.
Videogames are emerging as a promising experimental paradigm in neuroimaging. Acquiring gameplay in a scanner remains challenging due to the lack of a scanner-compatible videogame controller that provides a similar experience to standard, commercial ...
Yann Harel +10 more
doaj +5 more sources
Development and testing of a videogame intervention for symptom management among 8–18 years old children with cancer: a study protocol [PDF]
Introduction Evidence shows that cancer treatment-related symptoms could be managed effectively in 8–18 years old children through Digital Health Interventions (DHIs), consequently improving their health-related quality of life (HRQOL).
Rubina Barolia +5 more
doaj +2 more sources
A review of urban planning tools for empowering public participation [PDF]
The ever-increasing proportion of humanity residing in cities has led to recognition of the rights and potential of citizens in the design of conurbations, but there remains a technical knowledge gap between communities and professional planners.
Samuel Hanan, Neil Carhart
doaj +2 more sources
Environmental Affordances as a Way to Help in the Design of Videogame Worlds [PDF]
Videogame worlds can be read like built environments, so the approaches used to plan real environments may help the design of virtual worlds. In this way, this paper presents a pilot study that the main objective is to investigate affordances of the environment that can influence people’s path selection, namely the corridor width.
Elisângela Vilar +2 more
exaly +2 more sources
Videogame development training approach: A Virtual Reality and open-source perspective [PDF]
Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the
David Bonilla Carranza +2 more
doaj +3 more sources
« How can a balance between historiographical success and player entertainment be created? Solving that question may produce the greatest ongoing benefit to both the academic field and the development world » (Kempshall, 2020, p. 14).
Julien Bazile
doaj +1 more source
Portal and Portal 2 are puzzle games with only one possible path and outcome, even though the heroin’s AI antagonist relentlessly calls her – and the player – an unstoppable rebel.
Mélanie Bost-Fievet
doaj +1 more source
Cognitive-Behavioral Therapy for Treating Videogame Dependence in School-aged Children
This study examined the effectiveness of cognitive-behaviour therapy on schoolchildren with videogame dependency in a sample of Nigerian schoolchildren. This study was conducted in Enugu metropolis Enugu State Nigeria.
Moses Onyemaechi Ede +1 more
doaj +1 more source
Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children
In the last ten years, many studies have shown the advantages of videogames as tools for learning, engagement, raising awareness, or increasing interest in different fields. Schools are often the main focus of those studies.
Alejandro Romero-Hernandez +3 more
doaj +1 more source
Design of a Videogame to Explore Morality [PDF]
A number of video games involve moral narratives or require the player to make moral decisions and research from psychologists has helped to understand the effects video game content can have on how individuals behave. Recent research has started to examine the role of morality in video games: however, there are many inconsistencies in the findings. We
Sarah Hodge +3 more
openaire +2 more sources

