Results 131 to 140 of about 2,163 (182)

A comparative usability assessment of computer input devices for navigating digital whole slide images. [PDF]

open access: yesJ Pathol Inform
Rogers J   +5 more
europepmc   +1 more source

Spatial navigation strategy in older adults: Preference or ability? [PDF]

open access: yesPsychol Aging
Barnas AJ   +6 more
europepmc   +1 more source

The Design Aspect of Videogame Creation

John Heinrichs Scholarly & Creative Activities Day, 2022
The goal of this project is to incorporate students from different academic disciplines to see if they can come together to create a working video game with educational components. While learning the necessary software to create the video game, students must come together to then put what they learned into action by creating an educational video game.
Luke Barber   +5 more
openaire   +1 more source

Educational Videogame Design

2014 IEEE 14th International Conference on Advanced Learning Technologies, 2014
An educational videogame can be defined as a type of software that has a clear educational purpose and content, helping learners to fulfill learning tasks by having them engaged in games [1].
Miguel Nussbaum, Vagner de Sousa Beserra
openaire   +1 more source

Designing social videogames for educational uses

Computers & Education, 2012
In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively ...
Carina S. González-González   +1 more
openaire   +1 more source

Designing videogames to improve students' motivation

Computers in Human Behavior, 2014
The use of new technical tools as a mean to increase the motivation and improve the education of students is an intriguing and pressing issue. Specifically, great interest has been shown in the use of videogames since they constitute a common leisure-time activity of many young students, a circumstance that shows their motivational, if not their ...
Pablo Molins-Ruano   +5 more
openaire   +1 more source

Design of Videogames in Special Education

2009
The use of new technological and learning methods that help to improve the learning process has resulted in the inclusion of the video games as active elements in the classrooms. Videogames are ideal learning tools since they provide training skills, promote independence and increase and improve students’ concentration and attention.
José Luis González Sánchez 0001   +4 more
openaire   +1 more source

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