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Improving Health-Related Symptoms and Behaviors in Children and Adolescents Diagnosed With Diabetes by Using a Virtual Reality-Gamified Self-Care Method: Randomized Controlled Trial. [PDF]
Solat R +5 more
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Spatial navigation strategy in older adults: Preference or ability? [PDF]
Barnas AJ +6 more
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The Effects of Family-Based Programs on Preschool Children's Screen Time: A Systematic Review. [PDF]
Arizmendi Sueiro I, Rico-González M.
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The Design Aspect of Videogame Creation
John Heinrichs Scholarly & Creative Activities Day, 2022The goal of this project is to incorporate students from different academic disciplines to see if they can come together to create a working video game with educational components. While learning the necessary software to create the video game, students must come together to then put what they learned into action by creating an educational video game.
Luke Barber +5 more
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2014 IEEE 14th International Conference on Advanced Learning Technologies, 2014
An educational videogame can be defined as a type of software that has a clear educational purpose and content, helping learners to fulfill learning tasks by having them engaged in games [1].
Miguel Nussbaum, Vagner de Sousa Beserra
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An educational videogame can be defined as a type of software that has a clear educational purpose and content, helping learners to fulfill learning tasks by having them engaged in games [1].
Miguel Nussbaum, Vagner de Sousa Beserra
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Designing social videogames for educational uses
Computers & Education, 2012In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively ...
Carina S. González-González +1 more
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Designing videogames to improve students' motivation
Computers in Human Behavior, 2014The use of new technical tools as a mean to increase the motivation and improve the education of students is an intriguing and pressing issue. Specifically, great interest has been shown in the use of videogames since they constitute a common leisure-time activity of many young students, a circumstance that shows their motivational, if not their ...
Pablo Molins-Ruano +5 more
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Designing ethical systems for videogames
Proceedings of the 12th International Conference on the Foundations of Digital Games, 2017Videogames1 have the potential to promote ethical reasoning and reflection in players, however, designing games with this goal poses unique challenges. One way developers have attempted to introduce ethical choices into their games is by creating game systems that evaluate the players' moral actions, often representing them through a linear scale such ...
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Design of Videogames in Special Education
2009The use of new technological and learning methods that help to improve the learning process has resulted in the inclusion of the video games as active elements in the classrooms. Videogames are ideal learning tools since they provide training skills, promote independence and increase and improve students’ concentration and attention.
José Luis González Sánchez 0001 +4 more
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